Re: brain responses to cultural emissions (was Re: [-empyre-] syntax of wetness)
in relation to brain power /waves/... alpha and beta
states and their application in/for 3d VRML, etc
you may wish to check out
slovenian artist - Davide Grassi - developed this 3D
interactive game, in which the players are represented
in the 3d space by avatars, whose actions are
determined by a bio-feedback technology and eye
movement tracking system.
( to but it rather brutally simply)
check out the site. you may find it insiteful for some
further thought on the cultural context you wrote about
Original message from: "wendy joy" <firstname.lastname@example.org>
>I wonder what is going on structurally in the brain in
>states that have been discussed here - I guess it's
the surge of
>beta-endorphins and enkephalins and the low alpha
waves. I guess there have
>been studies of brain activity and responses to 3d art
- can someone
>I smiled when i read john's paragraph
>> in Ultima i felt intense anxiety when
>>my character was in tough situations, incredible
adrenaline rushes in
>>combat, and great depression when my character died.
i mean, i *really"
>>felt it. this is immersion to me, regardless what is
presented to my
>I used to feel this with pinball machine - actually
any kind of game. Is
>play a mimetic rehearsal for real time situations? Is
play pleasure for
>it's own sake? Do salmon love swimming upstream?
Does a bear shit in the
>Just yesterday i was leafing through a magazine and
saw a picture of a
>theatrette full of immaculately equipped GIs cheering
at the screen as they
>watched afgani targets being destroyed. The Great
Game John! Too right!
>it's interesting how these responses are harnessed for
both leisure and
>don't get me wrong - i'm not promoting a causal link
between killing sims &
>real time violence.
>It's interesting how there is a knee jerk reaction
demonising the perceived
>"misuse" of these responses as "addictive" or socially
destructive when they
>are merely "adaptive".
>Garden Grove CA has a moritorium on internet cafes -
cos the kiddies were
>killing each other. talk about shooting the
>hmm banning public internet spaces - now that's a good
>put an x box in every home. hehe :)
>Now that Bush the second has made his 'little list' of
>america is the Sparta of the modern age - it's an
interesting time to be
>harnessing the convincing brain
>states produced by 3d simulations and feeling the
"real' effects of war -
>the mass deaths and the displacement (so eloquently
portrayed in Beyond
>Manzanar - good on you Tamiko!).
>or like John's work - the cold blooded ambivalence of
the chunky graphics -
>what horror WHAT HORROR I feel over *that* cold
blooded ambivalence and
>indifference and depersonalisation of human suffering
that it implies.
>that's the immersion I feel - horror and tears! Tears
over the japanese
>internees and their modern day afghan counterparts
stateless in the
>Australian desert - and there arises the anxiety -
and under those bombs
>and behind that barbed wire there but for the grace of
god go we.
>empyre mailing list
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