Re: [-empyre-] commerce compatability and web 3d

> Anyway, I am interested to get some more practical info about what
> methods/software people use to create their projects and for
> on software that's accessible to the not particularly techy level user
> (ideally cross platform).

In general,  I do any VRML/Game level work with 3DStudio Max by Discreet,
and they have a game dev version called GMax.  It outputs VRML97, which you
can then tweak with a text editor.

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