Re: [-empyre-] commerce compatability and web 3d
> Anyway, I am interested to get some more practical info about what
> methods/software people use to create their projects and for
> on software that's accessible to the not particularly techy level user
> (ideally cross platform).
In general, I do any VRML/Game level work with 3DStudio Max by Discreet,
and they have a game dev version called GMax. It outputs VRML97, which you
can then tweak with a text editor.
This archive was generated by a fusion of
Pipermail 0.09 (Mailman edition) and