Re: [-empyre-] what work are women doing now?
The growth of digital space has been so rapid and the web environment is so
extraordinary! There is a great need for documentation of our experiences
in creating and working online. 'm looking forward to your book!
I also added a link to it in the bibliography.
I began to address the question of how the changes in this environment have
shaped by own work in a book chapter book chapter : Interactive Stories:
Writing Public Literature in an Evolving Internet Environment --
The preface I wrote for the Women, Art and Technology book approaches the question
of gender approaches in digital art by quoting responses from the online panel
Gender and Identity in New Media which I produced for for the Invencao Conference in Brazil in 1999.
I invite readers of this list to visit this conference -- http://www.judymalloy.net/identity/top.html
as the responses are diverse and intelligent. (note that these pages were done in 1999 and I need to revisit it
to clean up the dead links)
In concluding the preface to the book, I wrote:
The following texts offer an array of inviting doors. Although neither a definitive
gender definition nor a separation of genders is ultimately desirable, a consideration
of gender identity is implicit in the opening and entering."
At 08:05 AM 12/6/03 +0000, you wrote:
> I'm really excited to see that your book is out now and I look forward to
>You ask what women are doing now. I'm doing something I really enjoy so I'll
>tell you about that. I don't so much make work in the digital space as
>comment on what's happening there, and I've finally managed to finish a book
>about that life and find a wonderful publisher - Raw Nerve
>http://www.rawnervebooks.co.uk/index.html - who will bring it into being
>next Spring. The book is called Hello World: travels in virtuality
>The reason I'm enjoying it so much is that unlike my previous books, which
>were taken from me still warm, packaged and distributed with jackets and
>designs decided on without me, this one has been brought to life in a joint
>effort between Ann Kaloski, my editor, based in the Dept of Womens' Studies
>at the University of York, UK, and Hilary Doran, the designer of the book,
>who lives in Washington DC, and myself. All the major issues have been
>discussed every step of the way and I have learned a great deal from both of
>them in the process, not least a lot from Ann about the nature of my own
>work. Making it has been and still is a fascinating and absorbing experience
>and I think it will permanently change my approach to creative production.
>I'll write more about that in six months or so when the book is out and
>we've finished the entire cycle.
>But I'd like to ask you a question - the obvious one, really. Do you see any
>major differences between the ways in which women and men approach the
>making of art with technology? I ask this tentatively because I very much
>subscribe to the hope that one day we will be away to sweep away those
>physical differences and all be spivaks anyway, but I can't resist the
>question in the context of the publication of your book and am genuinely
>curious to hear your thoughts and those of others on this list.
At 11:09 AM 12/4/03 +1100, you wrote:
>judy and all hi
>great to have you as a guest and sorry about my late response - im
>travelling at the moment..
>the historical aspect of the book is incredibly important as i see so many
>histories where women are just erased..or there is one woman reperesenetd..
>i think we still need to follow the trajectory form the 70's where womens
>work from mainstream art history was uncovered, profiled and repositioned.
>my new project follows along form all my other work, exploring the
>sensoriality and seductiveness of technological scapes ..its in early
>conceptual development and looking for funding (aren't we all!!), and its an
>immersive 3d work called "in.finite" which marries the infinite and
>spiritual with the luscious and earthy- like an exquisite Japanese
>in.finite is a multiuser networked based 3d scren and projected scape,
>with user interaction sensor driven within a contained space so that human
>movement triggers the navigation thru the environment.. (im toying with OS
>games engine but im not sure yet)
>the whole space is white as opposed to the black spaces that VR worlds
>usually are .. so it could be seen to be meditative, exploring the
>afterlife or death, the internal landscape , or just plain old misty
>crevices in oriental valleys .. its also the energetic electronic glow or
>the spark that keeps our computers running.. the potentiality of void. i
>visualise the space with soft silver and neonesque tones with organic
>translucent and permeable inhabitants
>.. it is simultaneously macrocosmic and microbiological and visualises
>concepts from quantum physics.. and i want it to give a sensory experience
>of bathing in space which is what extreme whiteness does..
> immersion in Marie Antoinette's milk bath perhaps ...
>it would eb great to hear what others are doing...
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