Re: [-empyre-] picking up on some themes

We have all seen work that is strong technically but does not seem
consequential as art.

yes, it is a continual struggle to find the balance / one's niche. I think
that if the tech is driven by an idea to explore rather than just parading
tech skills, then you're probably OK.

doesn't this also mean the audience has to have a similar level of technical skill or your understanding of exploration to appreciate the difference?

how would someone with minimal|different technical skills or experience negotiate this type of work?
[often in this circumstance surface detail becomes the only focus]

I have often found many works that involve complex technical skills that others find to be 'inconsequential' as 'art' just as engaging as the ones that have 'nice ideas' but use 'safe' tech delivery.

...sometimes the ugly pointless failures of exploration are just using technologies that seem to be unfashionable.

...on the other hand I have seen some pretty dire works that seem to be popular as 'consequential' art

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