Re: [-empyre-] some introduction ::

> De : "Jim Andrews" <>
> Répondre à : soft_skinned_space <>
> Date : Wed, 5 Nov 2003 23:37:03 -0800
> À : "soft_skinned_space" <>
> Objet : RE: [-empyre-] some introduction ::
>>> Hi - Can you say more about this? I'm not at that stage vis-a-vis
>>> programming - I have to consciously make decisions, test things
>>> visually/aurally. How do you achieve a state where you can really
>>> do what you want?
> It isn't exactly the case that one finds that what one wants 'is a shell, an
> empty husk of meaning from which the purpose breaks, if at all, only in
> fulfillment,' but as with writing and most of the other things we create,
> there's the intention and then there's the realization, and these can differ
> in all sorts of ways. Sometimes productively, as one responds not only to
> what one has created but the possibilities at hand, sometimes
> disappointingly. A feel for the possibilities of chance is, as always,
> useful.
> I have spent most of the last year creating a tool I hope to use to create
> some art. What I wanted to do was not possible with the tools at hand. Much
> of the year has been spent in making the tool usable by others, and salable
> to others. But this process also makes the tool more flexible and granular
> than it would have been had I made it for only my own use. And it will
> finally be easier to use by me, too, as well as others.
> If you really insist on doing what you want, it can take quite a while. So
> you have to be kind of selective about what you insist on. But if you don't,
> you can be guided rather a lot by the easy possibilities at hand, which can
> 'cliche out' quickly. I skipped among technologies for several years,
> leaving them when I felt I cliched them out. I have been using Director
> since 99, however, and don't feel I've done that yet, don't feel that
> possibility as imminent (or is that immanent?). I note you are using Visual
> Basic now, Alan. How are you finding that?
>> yes, sometimes things interact in a different way that one expected
>> it's the 'accident',  and it can be highly creative
>> and you can play with this 'chance', as a new tool
> Yes, the accident can be productive. Many of the accidents are unproductive,
> ie, the thing just won't run, bugs out, but occassionally the happy accident
> arises. Being receptive to such possibilities is important, I agree.
> ja

I use Director since 93, but am not able to make simulation, or generative
perhaps I could learn it, but would do it only when I need some
what personally interests me, is to be able to juggle with several
materials: images, animations, video, texts, sounds... for interactive or
linear pieces, according to the needs for work to realize

somebody said that ((in art?) it is necessary to be  a little in advance
over its time, but not too much
when one is too much in advance, not enough people can understand, and so is


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