[-empyre-] body as code net worked performance
Hello again, empyre list readers.
works referenced in the first rather long statement, have histories and in
relationship to some of the projects reviews at our web site
in the last contribution a brief overview of cis works created over the
last five years saw the trajectory of the performing body from the
networked body distributed via isdn telecommunication camera based
to a progression of the networked body through the real time generation of
codes to control the motion of avatars ( virtual characters) through using
wearable motion capture exoskelton - an article by Julie Clarke is
available at the website linked from projects - C03 2001.
C03 real time motion capture performance remains a work in repetoire to
engage a live theatre audience drawing juxtapositions to the live motions
capture performer and her virtual 3DVR representations. In the final scene
of that work, the avatar no longer takes on human form but is visible as
collection of geometric shapes altered dynamically( and in real time) by
the movement of the performer.
As this virtual connected space continues to engage conceptual frameworks
for new LIVE networked performance - thematic and technological terrains
take time to formulate.
The possibilities of relenquishing any direct representation of the body, in
3DVR environments while understanding the potential for creating presence,
interaction between shared realtime body data generating performers and the
interaction between other sets of codes, artificial intelligence within
that world is something of a paradigm shift for live performing arts.
at this point in time we are researching these relationships. the
technological frontiers being addressed through intelligent and responsive
programming, but ultimately with knowledge that the audience live in situ
in physical space to screens in view of live generating motion capture
performer will draw new sensibilities to concepts of choreography, and
movement of media between these spaces.
we are interested to here of people thought on body as code, knowing that
daily online communications are building up digital representations of the
user through collection of their online identities accumulated while they do
their banking, search the web etc.
re brain experiments, the brain and its mechanical and chemical networks
are not something that company in space has ever investigated through animal
sacrifice. however the activity in the brain in performance and how it is
seen through new technological eyes in its live states is of great interest.
The concepts of the body performing as code within shared 3DVR worlds
COMPANY IN SPACE
Creative -directors: Hellen Sky and John McCormick
PO Box 1495
St Kilda, Vic, 3182, Australia.
Phone/Fax: + 61 3 9534 6676
This email (including all attachments) is intended solely for the named
addressee. It is confidential and may be subject to legal or other
professional privilege. If you receive it in error, please let us know by
reply email, delete it from your system and destroy any copies. This email
is also subject to copyright. No part of it should be reproduced, adapted or
communicated without the written consent of the copyright owner. E-mails may
be interfered with, may contain computer viruses or other defects and may
not be successfully replicated on other systems. We give no warranties in
relation to these matters. If you have any doubts about the authenticity of
an email purportedly sent by us, please contact us immediately. Any
confidentiality or privilege is not waived or lost because this email has
been sent to you by mistake.
at the end of last lodged
This archive was generated by a fusion of
Pipermail 0.09 (Mailman edition) and