[-empyre-] sense of place in digital space....


hello one more time, this time my e-mail should carry the right sender´s address
since my last e-mail had to be recovered from the spam-filter box
of the empyre list (thanks you Michael).

I would like to say a special hello to Company in Space (Hellen and John are you still there?).
Unfortunately we never met (until now ),and we never had the chance to see your work in live!

I know the work of Company in Space from the description by a lot of people, saw some video excerpts and worked for some weeks with one of CIS´s collaborators Luke Pither. He was the one who introduced me first to CIS´s work in 1999.
Compared to Company in Space, we are working in this field for only 4 years.

CIS is working already for a longer time on the creation of live presence/performances combined with interactive media and technology, therefore I am really hoping that we will have some chance to exchange in the course of the next two weeks...And I am for sure interested in talking about tools and very much would like to know about their experiences how the daily practice of movement creation in combination with interactive media gets supported but also constrained by the different disciplines.

I saw on the recent postings that Amanda Stegell (www.liveart.org) is around, I respect very much the work from Motherboard in the field of networked performances, maybe we will hear more from here..

One question I find compelling is, how do you work with the sense of place
in digital space....how does the viewer's (or participant's) memory play a
role in the forming, or creation of a sense of time and space in the
interactive work?

When I read your question about sense of place, automatically I think about works where
the viewer can become activly engaged, where her /his choices are key factors, in
single or multi-user set-ups like for example in VR worlds we can "sense" place in digital space.( it is even often one of the constitutin factors in these works)

in our performances, in which often "only" the live performers are in direct contact
with the interactive technology, I could say that the notion of place does not play
such an important role, on the other hand the memory of the viewer plays a huge role in
the constitution of our works. In our time-based installations schème and schème II
we try that digital space and "real" space merge together, digital space becomes physical and "present"
perceivable for the viewer, as an experience during the performance.
These performances are not taking place in remote locations, which means that the performers are
sharing the same physical space, and when the performers navigate or manipulate virtual environment - projections - it is all build and presented to extend the physical performance space, visually but also aural.
Since we work with images and sounds exclusively material coming from the actual performance sites we work to create an encounter of digital and physical space each time specific for the actual site.

In one of our recent works "entre-deux" we have the viewer in a remote location and the two performer s
share the same space - via video signals both spaces were interconneced -In this piece the viewer is activly involved into the creation of the work, the disposif we propose in that case is dealing with the media space / the video space, a physical visceral sensational experience takes place on the level of perception for the viewer, but I would say also here the sense of place in digital space is not a relevant factor.

hmm i would like to hear more about this, especially from those who work on performances where two (or more) physical spaces are used to perform, ....in this cases (I assume) the sense of place is maybe a relevant factor - but is it for the performer and /or the viewer ? How does it embody?

That´s it for now
looking forward to hear more

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