RE: [-empyre-] ~~NMR

At 2:03 AM -0800 13/1/04, Jim Andrews wrote:
Does 'new media' as you and Noah conceive it involve a different relation
between technological innovation and art? Or is the relation between
technological innovation and art in computing-based new media the same as
the relation between technical innovation and art in more traditional art?

I've been thinking about this, and I'd say that 'new media' - as Nick and I understood it for the NMR - encompasses an extremely broad range of practices. In some of these technological innovation and art are pursued simultaneously. In other work, only one is pursued. There are things that overlap with new media (such as the Critical Technical Practices mentioned earlier) which require that both technological innovation and another practice are pursued simultaneously - but 'new media,' as I understand the term, doesn't specify this.

That said, I think new media programs (again, 'new media' as Nick and I see it) should involve at least an introductory level of computer science - just as they should involve at least an introductory level of theoretical and historical work, as well as work in media/art/design - for students pursuing any area of specialty. The problem, of course, is that most introductory computer science sequences are aimed at people who are interested in CS for its own sake, and it can be a challenge for new media students to understand the connection between CS and their work. But an appropriate introduction, if one could be designed, would help students better understand what underlies the work of others creating new media, help them collaborate more effectively with those trained in computer science, begin to open to them ways of working with code expressively, and so on. While some might resist the creation and teaching of such an introduction, I think it's just as important as teaching new media students the history of new media and its predecessors in science and art rather than offering them only some general history of technology.


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