[-empyre-] "a time to assemble and a time to insert"

Andy Polaine <a.polaine@unsw.edu.au>
>There have been times when I have felt I had accidentally into a mid-90s hacker


Christina McPhee <christina112@earthlink.net> wrote:
>But how about getting messy. !


>The entire point of this month's discussion is to consider the scope of
>'artware' as a cybernetic system, rather than as a bundle of discrete
>morphs/shapes, and especially not, a bunch of bundles laid in a row moving
>from 'old past' to 'new future', with video back there somewhere in the
>charming seventies along with Bruce Lee and grunge.

for a hardware hacking resource from the 1970's (1972) check:

node = savegame: 587



in which the compilers of Radical Software (Volume 2 Number 1) included
instructions developed by various people hacking the hardware of video, the new
media of the time. sum instructions allow unauthorized modifications of consumer
hardware in order to produce cleaner [+/or] more stable edits, expansions of
existing [features/functions] + the development of new strategies.

"Example: Woodstock Community Video has used this technique in what they call
assembly editing. For example, they tape a straight interview. They also tape
some visuals they'd like to see included in a presentation of the interview.
When they begin to edit they start by selecting the visuals they want to use and
lay these down with or without the audio that goes with them. They then go back
to the interview itself, and audio dub its sound over those selected visuals.
Next, they switch back to the interview setting itself continuing the sound
which goes with the interview, without stopping the machine, and without causing
any sound delay. To reiterate, they go from "audio dub" to "record" sequentially
without stopping the machine."

data.src: "VIDEO TOOLS AND TIPS" - various
node = savegame: 587

---> criticalartware coreDeveloper

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