Re: [-empyre-] tangent: software / conceptual art

Following your links :

Software structures at

1. So I see one example of generative art (a consensus at last)

2. of Metacreation here - Reas following LeWitt - of course...

3. Whose author ? My idea is that it does not import of the fragment could
be a whole work (of the implementation), because the code makes another and
innovative event of it. But could be a double level in a dualistic
asynchronistic work extending the mirror in progress (the dynamic fatal
mirror) to a real divide (equal to the chaotic composition of the
environment). So chaos as a codework of ubiquity in dualistic composition -
not a dialectic conflict - that is a progressive art.

4. Is it artificial life or a metaphor - here are we in expert languages? I
do not think so - java, Flash etc... In fact, could be an artificial light
as dynamics : because the movement of this life begins only as you switch on
(connecting) the subject. Could be perpetual life by a perpetual connection
? that would not be the life which has no sense without a beginning and a
end - even artificial - but a predictable machine.

5. Throwing a critical hypothesis against the ideas agreed by the generative
programming and the genetic theory : Life is unpredictable before the death
making it retropredictable only ( all the contrary of 'meta :) Could it be
another challenge in conceptual development - or not -and if not : why?

I shall read Florian Kramer on the text to-morrow.

Have a good day and a good night,

----- Original Message ----- 
From: "Mitchell Whitelaw" <>
To: "soft_skinned_space" <>
Sent: Saturday, November 06, 2004 10:59 PM
Subject: [-empyre-] tangent: software / conceptual art

> On 07/11/2004, at 7:21 AM, Paul Brown wrote:
> > Sol Lewitt's quote in 67 also influenced me:  "the idea
> > becomes a machine that makes the art".
> A quick historical link-up which shows a parallel circuit to the one of
> Paul's practice: happened across some work yesterday by US
> generative/code artist Casey Reas, in which he begins by implementing
> some of LeWitt's wall drawings, in code (with LeWitt's permission).
> This is part of a wider investigation on Reas' part, of parallels
> between conceptual and software art. See
> Of course before LeWitt's instructions there were the instruction
> pieces of Fluxus... like LaMonte Young's "draw a straight line and
> follow it." Florian Cramer notes the parallel with code art here
> Mitchell
> _______________________________________________
> empyre forum

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