Re: [-empyre-] locative city, annotated space

> I agree.

There will be  (and is) a portion of locative media projects that are a
bit banal.  In some cases it is/will be  what I call the "gee whiz" or
"whiz bang kapow" factor ( cool technology and/or interesting programming
but with weak content and it is seen more for cool tech than a rich and
well developed artistic experience as far as content.  In other cases it
is more a pragmatic project which thus has different design and
development criteria.  The exciting thing about locative media as public
art is that it is not as much decorating place , thus subject to approval
by a conservative panel (although this in instances will still be the
case).  The way will be to look for alternate funding from groups and
entites related to other fields outside of the usual channels. The
interest in history, architecture,ethnography,archaeology, etc can apply
to locative work as well as the creative applications to space, as now all
can be linked.  Some of the content n 34n references previous analogs to
gps and data ( telegraph,ship reports,train, morse code).  There are
elements of many schools to work with (land art, happenings,
situationists, the work in various media that has worked to invert the
hierarchical gallery system of presentation by bringing art to the

I seems to me that the crux of your work (34n118w) exists at the cross
> roads of developing a locative media user interface with its own
> aesthetic properties, and the interpretation of place; as you have
> proposed it, the "dualism" between what is there now and the recent
> history and of the site. I'd like to ask a really general question about
> each of these.
> Most public art today - from fine art to interpretive markers - emerges
> from a political consensus building process. (Public art committees and
> the like.) This often leads to a lowest common denominator type of
> expression in public places - witness the banality of most public art in
> the United States. What potential does "locative media" bring to the
> table that might enliven public art and interpretation?
> Regarding locative media user interface, how do you situate your work
> against the history of previous locative media? (Arguably strip maps,
> most certainly pre-historic, were the first "locative media", and you
> use street maps in your interface and GPS on the back end - speaking
> 34n118w, btw. I look forward to learning about the new work...)
> wrote:
>>>I would have to say that it currently is both augmenting and competing
>> in the sense that the screen has to be viewed at least to see where one
>> is at and going .  I am very interested in solutions to this that
>> minimize that periodic disconnect (like a pda or eventually smart
>> eyewear so you don't even have to look down at all.
>> The other side of it is that there is an opportunity for a lot of play
>> and
>> metaphor in the interface.  We use a map that is accurate but is acually
>> many decades old (the buildings haven't changed ) and are interested in
>> eventually using multiple layers that can, at times, slip.  Different
>> senses of place and mapping, interface and data, references to time and
>> usage with different ways of presen

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