Re: [-empyre-] residing in cyberspace

On 12/01/2005, at 11:16 PM, Barrie wrote:

Perhaps we have to wait for the web/electronic media to be more accessible,
- a cinematic broadband, more portable - ebooks etc. A cinematic web and a
really hand-friendly sexy ebook device like the iPod. I find the Xbox really
engaging, some games pull me along, others digust me. Net radio works for
me, listening to rebroadcasts of interviews, alt music stations etc.

You only have to look at the popularity of online, 3D, avatar-based games such as Second Life [] or The Sims Online [] to see how mainstream the new global, virtual community is becoming. Any culturally marginalized individual with computer and broadband connection can explore new worlds and, more importantly, new identities from their desk. I think we're on the fringe of a new virtually-based culture expansion. "Players" already trade in-game credits for real money, and hire people to "live" their avatars while they're at work to get more credits.

On 6.1.05 12:45 PM, Christine Goldbeck at wrote:

I am hoping that people, men and women, who are marginalized in their own
culture, can use this cyberworld to explore those identities and dreams and
I am hoping that new media storytellers and artists are able to show them
the way through our work.

Its only a matter of time before artists begin selling their concepts into this virtual, commercial space I've outlined above.

Christopher Dodds
Icon Inc - Creative Communications
Floor 3, 351 Elizabeth Street
Melbourne VIC 3000 Australia
Voice +613 9642 4107
Fax +613 9642 4108

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