[-empyre-] interactive video as error
I have used the hiatus in my participation in this discussion to absorb the
insights of Komininos, Adrian, James, Simon, Ed, Jim, Alan and
others. Thanks for numerous valuable insights and references... e.g.,
Michael Polyani, whose work I was completely unfamiliar with.
Also, there were detailed discussions of actual interactive net projects by
Marc Garrett and Chris/babel.
I am interested in the fact that the conversation about specific works spun
into a discussion of the virtual.
Is this side-stepping intentionality? What about performance in
interactive video for the web?
For example, the performativity of users is foregrounded in Furtherfield's
Visitors Studio. As I interpret Marc's words, the purposes of interactive
video on the web - as experienced at Furtherfield - is activist:
"It is not only the people that invent/make the platform and sculpt it, it
is the community that changes its manner and shape as well, in demanding
that it changes for their own creative needs." -- quoted from Marc's post
on march 7th.
I take this to mean that a group of people sees itself taking shape around
a more or less stable pattern of possibilities, grounded in a dynamic
process rather than in a group identity. The benefit of this collaborative
intentional process is the ability of the group to morph itself over time....
...that is, as long as the group remains within the closed environment of
the Visitor Studio.
So, I would not necessarily call this "community-building" because of the
closed system. Yet Marc invokes community as integral to the Visitors Studio.
How does the public-space dimension of the web shift the performativity of
the viewer? Is it only between these 2 alternatives:
Alternative 1. -- "reflective" interactivity (Nicolas Clauss' collaborative
works, including "Pianographique", being a powerful example)
Alternative 2. -- collaborative interactivity, where a community is
presumed and integral (as in Furtherfield)
In contrast to these, "C-SPAN Karaoke", and downloadable interactive video
software such as "HF Critical Mass", depend on a pre-existing group that is
familiar with several overlapping conversations/discourses. "CSPAN
Karoake" and "HF Critical Mass" are performative, just as dependent upon
social context as the Visitor Studio at Furtherfield, yet share neither the
desire to do community-building nor the alternative attention to
"reflective" modes of interactivity.
Performativity (and intentionality) depends on error.. e.g., it is "wrong"
to sing pop tunes as accompaniment to public-policy videos (as in cspan
karaoke); or it is "wrong" to open-source an aesthetic that is
by-definition open source as soon as it is embodied in a work of art such
as Hollis Frampton's film "Critical Mass" (as in the interactive video
software "HF Critical Mass"). The performance is in the error, the
The pursuit-of-error as performance of intentionality - this is what will
be "interactive" about anything technologically-characterised as
interactive video on the web.
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