RE: [-empyre-] FW: software art (noising like it's some pretext from the backrow) (off topic)


Most agreeable, this, too bad transmission of consolation is unsupported at
the time of writing.
I did have a nice day, thank you.

> -----Oorspronkelijk bericht-----
> Van: Federico Bonelli [] 
> Verzonden: maandag 1 mei 2006 15:03
> Aan:; soft_skinned_space
> Onderwerp: Re: [-empyre-] FW: software art (noising like it's 
> some pretext from the backrow) (off topic)
> Hello Dirk,
> I got some fresh air from your noise. Yust feeling very alone today.  
> I will not add anything useful to your answers.
> > Nel  mezzo cammin de nostro vita is not the same as  in the 
> middle of 
> > the course of our lives. Why bother? Because nel mezzo cammin... is 
> > not the same as  in the middle of the... Untsoweiter ...
> >
> Is not about the translation. Is about the people the 
> communication passes through, the form it is passed, the 
> reason it is formed, the history of these forms. OK. There 
> are interesting rules in this complexity? Patterns? Can it be 
> brought to a higher level of abstraction?
> If the answer is yes, the game starts again, and I am playing 
> it and is not as if the games starts again in the head. If I 
> play those rules maybe I can implement them and let them 
> trans-code, trans-form something else... And this is the 
> principle i think is most interesting to me, in the realm of 
> software art. Implementing transformations that underline the 
> beauty of processes in a complex, human, environment.
> [...]
> > Scale matters, position matters, division matters, time matters.  
> > Even if
> > time is a human illusion, time matters. Literally. (In 
> Dutch you can 
> > only say "doet er toe", you can't make the "matter" link,- 
> does that 
> > mean anything? Sure, it's a comment on the configuration as we are 
> > having it.)
> Just noticed that complex environement can have a dialectic 
> with complex, even changing rules...
> Have a nice day
> Federico

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