Re: [-empyre-] discussion on Second Life in another list

Hi Ana and all of you! I agree/disagree with Ana when she says participation in cyberspace is non-critical. I know as the curator of a on-line art exhibition ("moblog:enter") that there IS a community out there interested in using SL for more than getting to IKEA or E-bay. But I think "massive entertainment areas" need to be scrutinized and analyzed from more than a packaging point of view. What about the art producers-consumers of SL, optimistically using it to tell stories/display merchandise? Is there an empowering use of SL? I'd like to speak to women who engage in such practices, particularly if they can also illuminate me on the topic of gender and cyberspace now that Haraway has been absorbed.

If SL is a big mall, then perception (as Marx predicted) really had been reduced to a sense of having.

Ana Valdés wrote:
Hi Christy and thanks for your input! I think the problem with SL is
the lacking of audience (depending of the technical problems, too
difficult to have more than 100 avatars in the same room connected at
the same time) and it's reproductive character. For me, used to Neal
Stephenson's metaverse and to Courtenay Grimwood's universes it's
difficult to grasp why SL is now so mainstream and so flat.
The censure exerced from the Linden Labs (owners and developers of SL)
against all critical voices has been a strong issue for me and for
others who want democracy and participation in cyberspace, as much we
want it for real life and for "this world".
SL should be an arena for experiment and transgression of barriers, a
place where we can exerce  Rosi Braidotti's "nomadic identities". But
it's now instead a place for Ikea and IBM to advertize.
Sex and gambling and virtual shopping of virtual furniture and clothes
don't attract me.
As a friend wrote : "Yes, SL is as a big mall, but where are the crowds?"
To be elitistic is SL too rude and bad technical implemented and to be
a massive entertainment arena, it's too boring for me.

Ana, a SL sceptic

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