Re: [-empyre-] discussion on Second Life in another list

As someone playing and working with avatars and online worlds since
the age of the Palace and Active Worlds can I say I don't understand
why are we still prisoners of the anthropomorphical/humanoid pattern.
I have been playing Everquest since they launched it's world (still
one of the most luxurious artistic designad worlds), 1998, and I am
still confused why you can play a wizard, a demon, an animal (in EQ
you can choose a race with frog faces or with lizard faces and
bodies), but still call them for "male" and "female".
The alternative "third sex" or "neutral" seems not exist.
I tried once to marry my female avatar (a walkyria, very sexy and
grand) with another female avatar (she was a witch, in reality a truck
driver from Miami), and we were not granted right to marry because the
Sony executives told me "it could be upsetting for many of our
subscribers, we aim our game to families and young people".


Skarpnäcks Allé 45 ll tr
12833 Skarpnäck
tel +468-943288
mobil 4670-3213370

"When once you have tasted flight, you will forever walk the earth
with your eyes turned skyward, for there you have been and there you
will always long to return.
— Leonardo da Vinci

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