[-empyre-] potentially virtual
i also find the word "virtual" problematic & had resisted using it
until i read marie-laure ryan's "cyberspace, virtuality & the text"
where she traces the word back to its latin root virtus, with
virtualis meaning potential - giving the example of the "virtual" oak
in the acorn, & ryan says "... the term 'virtual' encapsulates two
distinct concepts: the largely negative idea of the fake, illusory,
non-existent, and the overwhelmingly positive idea of the potential,
which connotes productivity, openness and diversity."
i still don't like to use it that much as i know that the current
general understanding of it is more the negative aspect, however the
idea of virtual-as-potential is particularly useful in talking about
using "virtual" worlds as places to prototype & experiment.
h : )
I've been watching the SL discussion from the sidelines. A lot of
interesting issues and ideas have popped up but there's one issue
that occurred to me recently. Worlds such as SL are touted as being
virtual, in other words, almost real but not quite. We could talk
about the virtual art in such a virtual world but I've always
considered the idea of "virtual art" as a misnomer. I wonder whether
it couldn't be said that the only "real" thing you can encounter in
SL is the art. For art is never virtual, it either is or it isn't
regardless of how it manifests itself.
helen varley jamieson: creative catalyst
This archive was generated by a fusion of
Pipermail 0.09 (Mailman edition) and