[-empyre-] Games, histories and preservation

Paul Brown paul.brown.art.technology at gmail.com
Wed Mar 19 15:23:36 EST 2008

On 19 Mar 2008, at 00:51, Julian Oliver wrote:

> i remember seeing the Australia Council throw large swathes of cash at
> CDROM based art in the mid-to-late 90's, most of which was made using
> the proprietary Macromedia Director.
> nowadays there are very few Director-based projects made more than  
> a few
> years ago that function properly on modern hardware. this is due to
> Director's internal time structure being (it seems to me) metered  
> on the
> basis of CPU clock-cycles, not system time.  this means any animation
> will play too fast and any event management implicating timed events
> will be grossly out-of-sync.

As someone who has been using Director since it first appeared in the  
late 1980's (as VideoWorks) I'd just like to post a point of order  
here.  There's nothing wrong with Directors timing structures (see my  
pieces here:  http://www.paul-brown.com/GALLERY/TIMEBASE/INDEX.HTM  
which should play stably over different platforms/cpus etc... [and  
note there is a mixture of Java and Director/Shockwave pieces linked  
from that page])  The problem was that - especially in the early days  
- people didn't use them correctly and resorted to using wait loops  
and other hacks to time work so performance was based on a specific  

But - yes!  it's precisely this problem that makes emulation/ 
reconstruction difficult.  Even i don't really remember what some of  
my early works looked like!


Paul Brown - based in OZ Dec 07 - Apr 08
mailto:paul at paul-brown.com == http://www.paul-brown.com
OZ Landline +61 (0)7 5443 3491 == USA fax +1 309 216 9900
OZ Mobile +61 (0)419 72 74 85 == Skype paul-g-brown
Visiting Professor - Sussex University

More information about the empyre mailing list