[-empyre-] benefits of practice to conventional research / could gamification save academia?

Rob Myers rob at robmyers.org
Wed Feb 22 23:40:34 EST 2012

On Wed, 22 Feb 2012 11:14:43 +0100, Lasse Scherffig wrote:
> If gamification is to "save" academia, I think it should
> be through playing against it (think of speedruns and meta-gaming).

Online gamification is usually a way of getting people to do work 
without monetary reward.

And gamification has conceptual problems:




But exams and degrees are already gamification of education. And 
badge-based accreditation of achievement outside the academy is a way of 
reproducing this. So I think copying the aesthetic of gamification 
inside the academy would be less of a shift than people might think.

- Rob.

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