[-empyre-] II

Jonathan Marshall Jonathan.Marshall at uts.edu.au
Wed Oct 10 15:01:16 EST 2012

Diane writes much which is amazing and interesting....

>Also, it seems to me that there is something about immersive VR experiences that persist.
>Not all, to be sure. And it is obvious that training is an area where the effects persist.
>But there is an aspect I can't yet articulate that seems to stick in one's teeth,
>or to haunt in a powerful way, beyond hype or utopian fantasies or novelty . . . but that is still coming, as you say.

One thing i can remember from Doom, was that at night in bed i could still feel my eyes flickering and see the screen

but i wonder if that had more to do with screen refresh rates than with the 'game reality'?

>>that is in the idea of power that is not quite present

>Yes, exactly. And again, I think it may touch something that is beyond
>novelty, or perhaps beyond the technological imaginary too.
>More on this?

Well i'd be interested in more....

i wonder if the idea of hidden power or underlying basis, is something to do with the ways our imagination works, and the ways that it build up the world - a bit like the way Bachelard points out that often fire is seen as a hidden life already present in things.  so when we perceive the image we think there is something under it?

>Yes, it is difficult to talk about peculiar characteristics of a media form without seeming to valorize it,
>or without asserting that any media form can provoke. Just for the record, I think VR is as interesting
>as other forms -- we also have a furry robot, for instance, that mitigates anxiety (a common sequelae of chronic pain)
>better than VR.

what does the robot do?

>Add to that the fact that conservatively, 1 in 5 people in industrialized countries are estimated
>to have it, no one knows what causes it or what can cure it.

that figure is extraordinary - but indicates the neglected importance of pain - especially given that pain is so often thought of as a fault....

>Most people can't even wrap
>their heads around the idea that pain can be a DISEASE (systemic disorder where the pain response
>system "gets stuck" at a very high rate), let alone a degenerative one that kills -- eventually.

Are we running from pain, to make life bearable?
Is the world of non-pain, the virtual we made in order to live?

>But, for example, a standard (1 of 6) protocol for chronic pain self-management programs
>is for patients to draw themselves. There are a lot of reasons for this -- the most important
>three seem to be to help patients to express the inexpressible (i.e., to crawl back into the social realm),
>to try to better communicate with them beyond the 6 minute visit,
>and to not avoid what their pain is doing to them.
>I won't use the term art therapy, and pain doctors don't either, mostly because they want
>to maintain the value of expression and art instead of getting caught in specific ways to do that.

ok, what about image therapy?


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