[-empyre-] empyre: Resistance is futile, ISEA, Sydney 2013 - week 4

Simon Biggs simon at littlepig.org.uk
Mon Jul 22 19:52:01 EST 2013

Welcome to the fourth and final week of empyre's July 2013 discussion: Resistance is futile, ISEA Sydney, 2013

Thank you to Garth Paine and Deborah Ely, who described their own activities at ISEA and considered those of others. Thanks to all those who responded and contributed to the debate. The focus during the week oscillated between themes concerning embodiment and place and how each can be mediated and affected as a creative and experiential site.

Our guests during the final fourth week (July 22-28) of our discussion about ISEA are:

Clea T. Waite (US/D) is a research artist-scholar and experimental filmmaker investigating the correspondences between art and science via somatic, cinematic works. Her films are realized using animation, immersion, stereoscopic imaging, structural montage and unique interfaces as well as one inter-species collaboration with several hundred spiders. She received her SB and SMVis degrees from the MIT Media Lab as a physicist and 3D computer graphics developer. She has been an Alexander von Humboldt Fellow, a Radcliffe Institute Fellow, and a fellow at the Academy of Media Arts Cologne. Her artworks have been exhibited and awarded internationally, notably the IBM Innovation Prize for Artistic Creation in Art and Technology. She is currently an Annenberg Fellow at the University of Southern California School of Cinematic Arts pursuing her PhD in Media Arts and Practice.

Daniel C. Howe (HK/US) is an artist, hacker, writer, musician, and educator whose work focuses on networked systems for image, sound and text, and on the social and political implications of computational technologies. He has a PhD in computer science and an MFA in interactive media and digital literature. He currently lives in Hong Kong where he teaches at City University's School of Creative Media.

Ruth Aylett (GB) has been working with intelligent graphical characters for more than ten years and, more recently, with social robots. She has led large EU projects (VICTEC, eCIRCUS, eCute) in this area and has helped develop affective architectures driving virtual drama systems such as FearNot!. She has more than 200 publications and leads the Autonomous Affective Agents group at Heriot-Watt University, Scotland, where she is Professor of Computer Science.

Sue Hawksley (UK) is a dance artist, bodywork therapist and artistic director of articulate animal, an interdisciplinary performance company which undertakes collaborative projects focused upon movement, identity and territory which have been presented internationally. She has previously performed with Rambert Dance Company, Mantis, Scottish Ballet and Philippe Genty among others, as well as on many freelance projects as performer, choreographer or educator. Sue holds a practice-led PhD from the University of Edinburgh, Edinburgh College of Art. Her research critically examines concepts of embodiment through choreographic and somatic practices, philosophy, and mediation. She is Senior Lecturer in Dance at the University of Bedfordshire. Her URL ishttp://www/articulateanimal.org.uk

Before proceeding to the final week's discussion we will again outline July's discussion, engaging the themes and activities underlying and emerging from this year's International Symposium of Electronic Arts, held in and around Sydney, Australia during June 2013. The primary theme for ISEA was "resistance is futile". How are we to interpret this? Resistance to what? The conference programme offered a positive take on this statement - proposing that the electronic arts have moved from the margins to occupy a central role in contemporary culture. But has this happened - and, if it has, is it generally the case or only so in certain contexts?

Other themes were also apparent at ISEA. Important questions were asked about:
- sustainability - how this can be achieved in relation to the environment but also how artists, arts groups, academics and activists might ensure their activities are sustainable as the processes of technologisation and globalisation unfold?
- notions of the human - what does it mean to be human now, in the context of developments in genetics and ICT?
- globalisation, diasporas and cultural identity?
- the boundaries of the real - where virtual and augmented realities have become pervasive media?
- the post-digital and its implications for aesthetics and questions of agency?
- the challenges and opportunities associated with big data?
- urbanism, activism and the socially disruptive potential of technology?

Looking forward to another week's discussion...

Simon Biggs
simon at littlepig.org.uk
http://www.littlepig.org.uk @SimonBiggsUK http://amazon.com/author/simonbiggs

s.biggs at ed.ac.uk Edinburgh College of Art, University of Edinburgh

http://www.eca.ac.uk/circle/  http://www.elmcip.net/  http://www.movingtargets.org.uk/  http://designinaction.com/
MSc by Research in Interdisciplinary Creative Practices  http://www.ed.ac.uk/studying/postgraduate/degrees?id=656&cw_xml=details.php

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