[-empyre-] Digital Game Sound

Isabelle Arvers ia at isabellearvers.com
Sat Mar 30 01:11:24 EST 2013


There is also an "old" online game Tranquility which was created in 91 by
musician William Romanowski, where you play each time an unique game with a
new soundtrack based on how well you're playing. A different soundtrack is
generated randomly at each connection.

As you play tranquility, you'll subconsciously synchronize with the visual
and audio patterns, with a deep feeling of spatial dislocation...


2013/3/29 George Karalis <gsk52 at cornell.edu>

> ----------empyre- soft-skinned space----------------------
> Thank you for this reference, Claudia. I finally had some time to read
> up on it, and it does seem quite relevant to my work. In fact, I am
> surprised I didn't come across it sooner!
> A number of recent game projects employ sound to create more visceral
> (generally scary) experiences. Deep Sea is an audio-only game that has
> been called the "scariest game ever." http://wraughk.com/deepsea/
> --
> George Karalis
> Cornell University College of Arts and Sciences
> College Scholar Class of 2013
> gsk52 at cornell.edu
> _______________________________________________
> empyre forum
> empyre at lists.cofa.unsw.edu.au
> http://www.subtle.net/empyre

Isabelle Arvers
Curator & art critic
ia at isabellearvers.com
Skype ID : zabarvers
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.cofa.unsw.edu.au/pipermail/empyre/attachments/20130329/ce025849/attachment.htm>

More information about the empyre mailing list