[-empyre-] Some Thoughts on Interactivity and Art From Bibbe
bibbe.hansen at gmail.com
Tue Jan 14 15:59:04 EST 2014
Yes, I was riffing, off the cuff, non-restrictive, loosey-goosey, yet this
was precisely where my thoughts wandered while contemplating our topic. It
was sparked when Patrick mentioned affect the other day. It tickles me
that neurologically we seem not to substantially differentiate between
looking at a photograph of apple pie, watching another person enjoy her
apple pie, or actually eating a piece of apple pie ourselves and each of
these will produce in us some form of "Apple Pie Affect".
With the most casual triggering of the amygdala, one can experience extreme
violent reactions from entirely made up scenarios. I think as humans we may
be, by design, "reality-impaired." Even without intentionality and
specific interactive art strategies, from mirror neuron apple appreciation
to lizard brain road rage and panic attacks, the stage is already set for
us to act and respond to all manner of virtual promptings and suggestions.
Virtual, actual. Intrinsic, extrinsic. Yin, yang. (Art-making,
I see this built-in interactivity as a fundamental, transcendental
determinant for all art-gaming manipulations.
On Sun, Jan 12, 2014 at 5:56 PM, Alan Sondheim <sondheim at panix.com> wrote:
> ----------empyre- soft-skinned space----------------------
> Hi - could you explain
> It's been proposed that everything existing has a dichotomy as evidence of
> its reality. That material "reality" is a product of the frisson
> resonating between this duality. "Interactivity" might thus be woven into
> the very fabric of all creation.
> -- I'm not sure what this means? Interactivity occurs everywhere as far as
> I know; the world is entangled, but I'm not sure that's what you mean; this
> week it seems to be being used in a more restrictive context.
> Thanks, Alan
> empyre forum
> empyre at lists.cofa.unsw.edu.au
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