[-empyre-] The Playsthetics of Experimental Digital Games: Week 3 Featured Guests

Sandra Danilovic s.danilovic at mail.utoronto.ca
Tue Mar 18 00:00:37 EST 2014

Dear All,

I want to thank Lynn Hughes, Matt Wells and Sebastian Deterding for their fabulous contributions to Week 2 as featured guests.

Onward to Week 3 subtopic (March 17-23) with guests Emma Westecott, Alison Harvey, Peter Coppin. Experimental games as politico-personal, strategic and inclusive spaces, tools, and platforms.

I will post the questions of the week's subtopic later on today. I encourage all guests of this month to participate to their heart's content and all empyre members, of course!

It is my pleasure to introduce to you the three featured guests this week, Emma Westecott, Alison Harvey and Peter Coppin.

Emma Westecott (CA) is Assistant Professor in Game Design and Director of the game:play lab at the Ontario College of Art & Design (OCAD) University in Toronto, Canada (http://www.ocadu.ca). She has worked in the game industry for over 20 years: in development, research and the academy. She achieved international recognition for working closely with Douglas Adams as producer for the best-selling CD-ROM Adventure Game, Starship Titanic (1998, Simon & Schuster). Since then, Emma has built up a worldwide reputation for developing original as well as popular game projects. Emma has been invited to present her work at many prestigious venues including BAFTA, the Tate, the Banff Centre and DIGRA (http://www.digra.org). Between 2001-4, Emma directed the zerogame studio for The Interactive Institute (http://www.tii.se) in Sweden, where an impressive body of applied research was created under her leadership. More recently she has been Games Research Fellow at NSAMD, UWN where she organized 2007's Women in Games conference (http://www.womeningames.com).

Alison Harvey, PhD (UK) is a Lecturer in the Department of Media and Communication at the University of Leicester. Her research considers questions of inclusivity, equity, democratization, and social justice in digital games development, modification, and play.

P. Coppin (CA) is an Assistant Professor of Design at Ontario College of Art and Design University where he is a Program Faculty member in the Inclusive Design graduate program and Inclusive Design Institute. Coppin's research seeks to improve access to information displays through a better understanding of how graphic design conventions (i.e., pictures, diagrams, and text) make use of perceptual capabilities. This research applies cognitive science to inform design decisions, and is informed by a career that cuts across science, engineering, and design. Most recently he was a National Science Foundation Graduate Research Fellow at the University of Toronto. His doctoral research responded to real-world design challenges encountered during the eight years he served as Principal Investigator of the NASA and foundation funded EventScope Project, a joint laboratory between Carnegie Mellon's STUDIO for Creative Inquiry and Robotics Institute. His work on EventScope was inspired by new interaction paradigms he developed as an internationally exhibiting electronic media artist and designer, with exhibitions such as the Ars Electronica Festival in Linz, Austria; MIR: Art in Space in Bolzono, Italy; and the SIGGRAPH Touchware Exhibition in Orlando, Florida. http://petercoppin.org/academic/bio/


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