<div dir="ltr"><div><div><div>Alan,<br><br>"... In other for me - when you say "If rules of language are analogous to
the rules of games; ie if saying something in language is analogous to
making a move in a game, (each with its own codes, grammar, relations,
contexts), and though we never fully know the rules of the game, we are
always learning, internalizing, and becoming intimate with a massive,
multipart, global algorithm, discovering is ALLEGO?RHYTHMS;
simultaneously learning and unlearning the systems, the codes...."<br><br></div>There are no rules, we assume there are rules, as we assume there is intelligent design. It language is a game, in that game we the humans are the pawns-- and the wind that blows is the player.<br><br></div>Ciao,<br></div>Murat<br></div><div class="gmail_extra"><br><div class="gmail_quote">On Thu, Nov 10, 2016 at 7:44 PM, Alan Sondheim <span dir="ltr"><<a href="mailto:sondheim@panix.com" target="_blank">sondheim@panix.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">----------empyre- soft-skinned space----------------------<br>
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But I wonder if there are games, in fact, in the first place. Yes, W's language games - but there's also Paul Goodman's writings for example on the sloppiness of these. And language games aren't games - W's sloppy here himself. The point of my own writing is that language games aren't games at all; they're semiotic splatter, temporary autonomous communalities that always tend to fray, fall apart; I remember - I think it was Maturano - talking about language as the mutual orienting of cognitive domains - which doesn't mean that the domains are commensurate, only that a certain amount of agreement has been reached. The problem also with multiplicity which we all love and embrace - is that on another level Trump does exactly the same - changing the rules constantly, avoiding any kind of pinning down - ask about his taxes and he talks about rigged elections; pin him down on those and he talks about the media; pin him on the media and he talks about purges and the 'devastating' emails; talk about the emails and he talks about throwing her in jail. Gamespace can be a disaster; look at Hitler's programs, the interiors and exteriors of his discourses, etc. etc.<br>
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In other for me - when you say "If rules of language are analogous to the rules of games; ie if saying something in language is analogous to making a move in a game, (each with its own codes, grammar, relations, contexts), and though we never fully know the rules of the game, we are always learning, internalizing, and becoming intimate with a massive, multipart, global algorithm, discovering is ALLEGO?RHYTHMS; simultaneously learning and unlearning the systems, the codes." - I say this "If" contains serious problems, the potential for play, yes, on one hand, but also for absolutism on the other. And for me, for that matter, the codes are never fixed, you can't learn them, you can't become intimate with the global algorithm - if we could, one of the first things I'd want to do is learn about database hardening against Assange and company's release of emails - ever so slowly, over a period of months, ultimate bringing HRC down (with the aid of the FBI's shell game).<br>
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In other words - suppose language isn't play, but might be the most serious thing in the world, a matter of life and death, as well. And in that sense perhaps not a game at all, but a proto-language, ruleless, desperate, uncomfortable tied to existence itself?<br>
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(I love your writing btw; I've been moving more in an other direction - for a lot of reasons having to do with disaster.)<br>
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- Alan<br>
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On Thu, 10 Nov 2016, Adeena Karasick wrote:<br>
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==<br>
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