Re: [-empyre-] galleries & establishments



Hi everyone...

On Wednesday, July 3, 2002, at 09:56 PM, valerie wrote:

However - I still ask myself questions about publics - I mean - is there a public for Web art that goes beyond the community involved in it already?

I think that there is a public beyond those involved with it now... there has to be... one of the things that I find being located in a small town on the east coast of Canada (Wolfville, NS) is that my main exposure to net.art is via my DSL connection... so I don't have many chances to see the work presented in a gallery context. When I do get out I find the context and interaction provided by the artist or curator in person can completely change my interpretation of the work, so when I go back and look at it again at home it is something new and something more.


It's the same when I go to a film and video festival... the main purpose is to see the work, but the greater benefit is to meet the artists and be able to talk and debate and interact about what they did and what you're doing... none of this exists in a vacuum... we are the essential parts in this machine, the medium that art ultimately works within.

Isn't it the process in the development of any medium that you start out by doing it (ignoring the scorn of those in the other, lesser media), then start to edge your way into the gallery or wider audience, establish a canon, get upset at the canon and the status quo and tear it down and make it your own again... isn't that what happens all the time... isn't that healthy? It also goes both ways in terms of galleries and exhibitions. It should be beneficial for the gallery and for the artists... you can't help but be changed by the experience of presenting something within a different context.

And to get back to the issue around text / writing / artists
speaking. I think that there is always room for well thought out
discourse. I do as both an artist and a curator.


The discourse is especially important when a lot of people aren't sure what is going on within a medium. The frame helps define the work. Whether it is the space of a banner ad, 640x480 pixels, a wall or 24 fps, the art happens when someone puts something into that space. It's the response that the artist makes to the world and having a "why" can help prevent a "huh?"


--
Chris Campbell
chris@bitdepth.org
http://www.bitdepth.org/





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