Re: [-empyre-] dialogue



I am not aquainted with the history of net art, but I am wondering if any graphics based art that demands interactivity between a viewer and a screen can compete with playstation.

cheers,

john 

In message <F21tZPgssot4HDw7YKA00013f30@hotmail.com> "24floppy disk" <floppy_d69@hotmail.com>
 writes:
> 
> I do wonder where all the real net art has gone to?
> it isn't interactive any any more and i tend tho think that that is not 
> productive or healthy. why dont artists want to have dialogue - is it about 
> control, are they scared of being questioned. will/has internet art as we 
> knew it becomes a blip on the electronic radar like umatic video -quickly 
> forgotten by everyone.
> and the internet itself becomes merely a delivery medium  for commercial 
> content -with limited interactivity. just like a million channels of bad 
> cable.. nasty to contemplate.
> 
> but then it is also hard to have a dialogue in a language you don't speak. 
> the internet and internet art was supposed to be graphically based to get 
> around that problem.
> 
> f.d
> 
> 
> >seems that the art projects themselves reinforced these dialogues and
> >this ideal. Many early works, in the tradition of communication arts,
> >were based on the possibilities to connect people together. Recent art
> >projects, many of them at least, are less based on the web as a tool >for
> >communication than as a means of dissemination of narrative film-like
> >works (Generation Flash).  They don=92t necessarily encourage two-way (or=
> 
> >multiple) connections but rather, like the film, a type of
> >creator/viewer relationship that leads to  =93isolation=94, which is >not
> >something bad in itself, just different, and somewhat opposed to the
> >global network ideal.
> 
> ______
> floppy
> 
> 
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-- 
    j.
---------- http://cassius.its.unimelb.edu.au/~jabbate
  abbate       




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