RE: [-empyre-] real net art
> So is there any hope for new people im the field?
I think the model is going to be similar to the rest
of the extant art world. It took me 6 years to get
discovered, and about ten to begin landing
commissions, which is pretty standard from my
experience. Of course, net.art has not bee around
that long; I'm talking of my experience as a
technological artist. There are opportunities now
that did not exist when I began, but I think that as
far as new artists are concerned, the potential for
rapid recognition is there, but there is fashion to
appeal to, and for the more unfashionable areas
there are issues of intellectual rigor and
reputations to deal with.
But int he short run, there are a ton of
opportunities out there for our genre, and still a
lot of room for growth for new artists. I think that
hard promotion of good work will make the grade, but
as with any art genre, one should never expect
recognition.
For me, that's just a good rule of thumb.
I started making wab art
> (not net art I think) a year and a half ago. Whne
I started, Flash was
> already big so I used it in a lot of projects and
indeed made many
> non-interactive animations, some of which were
vehicles for presenting
> poetry and others not. I also used Flash in more
original ways. But I did
> HTML-based hypertext as well and don't think Flash
is good for everything
> (though now it _can_ be used to program just about
anything, particularly
> the MX version). It's just one more tool.
Personally, I get frustrated listening to Flash, non-
flash, HTML, JAVAm,and so on. To me, it's as if the
Imptressionists were sitting around going on about
differeing grades of linseed oil and cadmium oxide,
and grades of sable for brushes.
One thing that gets utterly lost in the discussion
here is the gestalt of the work itself. What are
you communicating? What experience are you trying
to convery? What issues are you trying to engage
with?
I'm going to deconstruct myself a little as I talk
(basically, I'm about to get strident for effect,
but not actually how I feel)...
I could care less whether you're using XYZ
texhnology as long as you're creating a compelling
experience - something that communicates to me what
you want to do. I don't care whether you use server-
side tech, streaming media, wavelets, X3D, that's
all window dressing. I don't care whether it's
basic, narrative, whatever, just say what you're
going to say and say it eloquently and with acuity.
One of the only places where I think sheer tech has
worked well is Carnivore.
That's the problem in my estimation, there's a lot
more work out there, and a lot of it I see either
does not coommunicate well, claims to be something
it's not, or is merely a cute widget that has no
contextual frame to support it.
So to that, I can only say to the new artist that
perhaps there are precedents for new work that exist
for them that did not exist for us, like when I did
my forst net.art piece in '94...
(I feel so strongly about this I may do a manifesto)
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