Re: [-empyre-] Re: flash mx and vogs
On Fri, 21 Jun 2002, Adrian Miles wrote:
> At 21:54 -1000 19/6/02, diana jeon wrote:
> >flash mx allows video to be played within the flash environment, you no
> >longer have to export it as a quicktime movie after processing..a great
> >thing in my opinion.
>
> thanks diana,
>
> that's what i thought and from my perspective i'd (provocatively)
> argue that flash has just figured out a way to be a better tv set.
>
> the great thing about flash is that it plays everywhere, which is not
> the case with something like quicktime. so flash as a container is
> brilliant.
>
> but in terms of interactive writing with video it is more about
> assimilating video into its file structure (whether internal or
> external) but not, if i'm right about this, making that video
> interactive in and for itself. the interactivity will still live
> outside the video.
Just imported a video file into Flash MX, and it actually allows you to
map each fram onto the MX timeline. What this means, is that you could do
many things--add buttons to video objects, link back and forth between
different sections of video, draw on the video frames a la "Waking
Life." In other words, MX allows you to make a video fully interactive in
all the ways that any other Flash element can be (of course, with a much
larger file size). The penetration of the v6 player is 80% and climbing
quickly, so that makes MX a very possible route for this sort of thing. I
may just have to go film 15 sec movies with my digital camera and vog
something myself. :) MX seems to make it easy-peasy.
{deletia}
> which brings me to another point. earlier i was asked about how much
> work it takes to make a vog and that it was different to blogging in
> terms of technological literacy. that's true, but i'd use flash as an
> example here too. it takes quite a commitment to learn how to use
> flash, and that doesn't seem to have stopped a lot of graphic workers
> think they're hypertext authors (and a lot of hypertext authors think
> they're graphic artists). the tools to write interactive quicktime
> are the same price as flash, and if you haven't used flash are no
> harder to use (they are if you step in with the flash paradigm), and
> the scripting language is certainly no harder than actionscript, and
> i reckon it's easier to point a camera and record than to make vector
> graphics :-)
>
That makes sense I guess, Adrian. Thanks for your response.
> this is what i mean by colonisation, flash is interactive, writing in
> flash is brilliant, i think flash is crucial because (my mantra) it
> has let a lot of people write interactive graphic content. all my
> students want to learn how to write in flash, not look at yet another
> kewl flash web site. i am suggesting the same thing can happen with
> video, and flash mx is not the answer (it isn't interactive video).
I really DO think MX allows you to do exactly what you do in your
vogs. MX isn't just a version upgrade--their support for interactive, and
it does look to be interactive, as best I can tell--has VASTLY improved in
MX.
Thinking about vogging now,
Brandon
This archive was generated by a fusion of
Pipermail 0.09 (Mailman edition) and
MHonArc 2.6.8.