Re: n_polys: [-empyre-] ready to stoke the pyre- ~!



hey saw the link to my implementation thanks anr errk!

i switched providers and reinstalled my web server

the former introduces a block on port 80
and the latter introduces my laziness in reinstalling libxml!

so please evaluate
and adjust the linkage to either drfrog.fdns.net:8080
or take out link :(

either way looks more pro than a dead link
thanks for the kudos!




Nicholas F. Polys wrote:

I was thinking on this idear about the 'renaissance' designer or the
cross-fertilized necessities of Web3D production; I've come across a few
more references launcing in the vein of Schneiderman's 'Visual Thinking'
book:

required reading II:
The Visual Display of Quantitative Information
by Edward R. Tufte

I have found a very useful way of looking at 3D design from this thinker- an
abstracted evaluation of information density ie data vs whitespace vs icons
and recognition, etc.
This is yummy multi-disciplinary stuff!
_____

   See what you can never have seen!!!

Be you a brain in a vat
   or a butterfly dreaming of Schroedinger's cat,
    deep-media is where its at...

   Since the Symposium, I have had the pleasure of touring AZ with my
partner Kat.  In addition to immersing ourselves in desert and altiplano
canyon, we have sought out seemingly alien but naturally human features:
Biosphere 2 and Arcosanti.  Each is worthy of dissertation, but i mention
them because these requirement-driven and forward-thinking projects crossed
our paths once before.  After lusting into Pablo Soleri's Arcologies [
http://www.arcosanti.org ] as a prime genius subject for virtual modeling I
bought the book and visited the website... and yet on top of all of this, in
'98 they hosted the Paradox Project where cybernauts (including Pesce)
gathered to conference on future architecture and networked environments for
humankind... there is a VRML model somewhere. :->

   Long and short here is that I think the skipped-groove has landed again
where we can explore and expound the principles of being and dreaming and
thinking and learning... "you can be anyone this time around", etc...
VirtuWorlds has persued this ideal and over the last 2 years, insuring that
a powerful platform exists in X3D so that the last mile could be crossed- ie
transforming myriads of multiplicitous information into direct and visceral
understanding.

Ye the bubble burst and chat rooms and spinning shoes didn't do the trick.
HM; I love all this talk about the 'killer app'.
Such vanity to think this media will 'break' from one application when none
of them see or address the common interface requirements for usability,
navigation, customization, and persistence.  Data integration (media types
and XML), Server-side scripting and DBs, P2P, and HUDs are only recently
being implemented to this end.  Very, very fertile ground.

The time is really ripe, and there is great opportunity now!  Web3DC and W3C
have numerous strong interest in WAI (Web Accessibility Initiative:
http://www.w3.org/WAI/) and the VR (CAVE) community is calling for
standardized navigation types.  We again had a strong content showing and
meeting at the Symposium and X3D is definitiely the natural and nexus
ground.  My big game now is X3D & XSLT and UI components at the Extensible
Profile and above; I would certainly love some design-oriented allies
re-engaged in the Web3D spec process.  Let's go!

http://www.web3d.org/fs_specifications.htm
http://www.web3d.org/fs_spec_feedback.htm

Design to X3D Profiles for interchange and delivery.
Symposium coursewares available:
http://www.3DeZ.net/X3D/

As to Adobe and atmosphere and Macromedia and Shockwave3D, sure its great
that some big corps are eyeing the prize but honestly its no better than
blaxxun or deepmatrix 3 years ago.  Sure the authoring suite may be familiar
to Photoshop/Illustrator users, but try a Soleri project vizualization
there.  OK say you get that... now try to run it 3 years down the line.  If
you build to X3D, you can always style it to adobe compatible or shockwave
compatible content... or whatever!!!
I hope they join the Consortium and build the highest common factor.
   They were certainly thinking on it!

Jah Jah and best wishes,

   _n_polys



Previously:

Greetings all,

Here is a little post to prime the pump; I will drop another (perhaps more
controversial ? ;-) later this evening...

When I first saw the Web3D Art show at VRML99, I was wide-eyed with wonder
at how powerful and unique the material was.  Ideas and execution that

were

ahead of the curve for the fact that they did not let technology and web
delivery limit their vision, but capitalized on them to bootstrap into new
frontiers of expression.  This has proven true in every subsequent show
including our most recent in Tempe.  So much is in the approach... and the
passion to make it work!

Kathy Rae-Huffman and Karl Dudnesek once again brought together a peerless
show for what I think is some of the coolest stuff pushing the envelope of
Web3D!  And they got the color plates in the Proceedings!  Awesome!
www.web3dart.org


King Content has yet to be deposed, and his courtiers and his business

types

have given a little breathing room recently.
Two factors make this a great opportunity for us:  the breathing room

allows

us to concentrate on the real issues at hand (rather than almighty $) such
as UI and usability requirements as well as the fact that without
big-brother business, we actually have recourse to influence the course of
the tech/spec... for a little while at least.

Our feature 'pallete' will be much richer in X3D as we begin to discover
what 'Extensible' means for 3D. This has been everyone's goal.


Quick Symposium Retrospect:

  As odd as it sounds coming from upstate NY/Europe, this is inevitably

my

favorite time of year- the rounds here at the Web3D Symposia are
invigorating and inspiring... and the facilities here in Pheonix are not

too

shabby for N. America, especially when it's a standard short sleeve!  But
honestly, I'd go to the ends of the earth or meet in a garage for this.
These events really do set the tone for the year.

 Climatology aside, this gathering is so wonderful for its spectrum of
interests which simultaneously plumb-the-depths of passion and expertise.
The program commitee really did a nice job collecting and enabling a wide
variety of media and technology to be shown.  I always treasure this
face-to-face time because we as a community have a notorious nature of
compounding momentum and go-forward ideas from it...  Damn cool peeps too!

   Anyhow, I hoped a little i-spy-intro-eye would be tolerated since

we'll

no doubt see some 'official' accounts on our standard sites; but stepping
out with a draft spec, supporting tutorials and demos, and a press release
has certainly galvanized both a solid support and approach.  This is

exactly

when and where we needed to do it- and it's appearing that we can maintain
our Milestone 4 timeline with some real prospects.

   As tough as it might seem, this flow-and-ebb and flow-and-ebb and flow
... ride is really a healthy cycle that ratchets the actual substance of

the

industry upward.
   YES its about the power and portability of a componentized XML
representation for realtime, interactive 3D scenegraphs that enables
publishing, serving, and integrating with the world wide web, and
   YES its about your frontend and your backend and your kids and your
parents, and
   YES this beast is about business and art and computer science, and
   YES value is not a mirage.


Tutorials: Excellent content, venue, and audience. We've been weaving a rather involved story inside these technical groups and these slots really let us frame it out in concrete and (hopefully!) accesssible terms. X3D

Authoring

and publishing systems design, architecture & components and extensibility
all
got good reception and real engagement.  With continued spec and tech
development for Siggraph, we expect even stronger stories and examples...
Also, Ivan Hermann from W3C did a really good one on SVG.


Web3D Art: This stuff really hits! The motivation is content and expression,

and

you gotta see what this most vibrant community is doing without

'business':

pushing the envelope of Web3D technology!  Awesome!  www.web3dart.org


Presentations [I'll touch on this next post...] Adobe Macromedia Hi Corporation-cool little 3D for your Jphone/cellular mobiles and PDAs


Web3D 'Unplugged' prizes = Swiff 3D software packages - the SigningAvatar tech by VCom3D just gets better and better...

inside

an easy authoring environment, they've built a system which can capture

and

even automate some of the really interesting parts of language, meaning,

and

context.
   I also really liked seeing the Virtual Access Model

(www.shakealeg.org)

which helps illustrate the pragmatic points of the Americans with
Disabilities Act.
   It was a really fun whirlwind tour- all 12 demos were good- and thanks
to Sandy Ressler for being the MC.


Suggestions from attendees:

Whitepaper and/or academic references which show productivity increases in
3D environments (builds business case for direct involvement in standards
activity and Consortium membership  ie ROI).

Spec layout- Put Component level support tables next to or near Profile's
supported components table.


Papers and Ben Scheiderman keynote were great on Web3D technology and perspectives on it, and thanks to Matt Beitler and all involved because it again rings true that the papers presented at these Symposia are

indicative

if not definitive of the kinds of solutions that will guide us on towards
that sweet horizon... Schneiderman's 'Visual Thinking' book is worth a

look.

Thanks all!!!

   more to come!

pax max,

   n_polys


----- Original Message ----- From: "Nicholas F. Polys" <npolys@virtuworlds.com> To: <empyre@imap.cofa.unsw.edu.au> Sent: Tuesday, March 05, 2002 12:13 AM Subject: [-empyre-] ready to stoke the pyre- ~!


Greetings all,

   I am most honored and pleased to be invited to participate in this

list;

my name is Nicholas Polys, currently writing and producing for 3DeZ.net

and active on the Board of Directors of the Web3D Consortium as well as

the

X3D Task and Spec groups.

   In the last few years of being a writer and Web3D technologist, I

have been consistently inspired by the content artisan's approach and use of

Deep Media- it has helped me contextualize my programming and production

work

and learn lessons on how to integrate principles of the visual graphics

designer.

   Innovation is spawned by necessity, and this had proved true as our
pioneers have build beachheads in the void of tools and the flux of

stable players.  While I do believe that design and programming skills are

converging onto the resume, and my outreach is principly concerned with
giving language to this bridge, I feel we are looking at exciting new
prospects with X3D.  Its success will be directly proportional to those
pioneers' continued engagement and improvement.
I hope to cover usability, 3D UI, a little bit of tech as relates to
whatever goals we may discover.

I will post a little industry update and diatribe shortly here, and I

look forward to hearing your points of view and feedback.


Here's a little background / CV used for Symposium and SIGGRAPH

coursewares~

   Nicholas Polys is Founder, CTO, and Media Amoeba at VirtuWorlds LLC,

an international consulting and production house for web graphics and data

systems.  Mr. Polys currently manages research and development,

distributed operations, and production for VirtuWorlds and its online

destinations,

while evaluating new technologies, software integration, and strategic
alliances.  Over the last 3 years, Mr. Polys has written numerous

technical pieces on Web3D technology for The 3DeZine, an online

publication for
the Web3D industry, including news, tutorials, and analysis.  He has
extensive Web3D production experience delivering robust multi-media
solutions for

clients and has developed The VirtuPortal, a quarterly collection of the
best of the 3D Web as well as the Web3D Consortium's Software

Development Kit (SDK).  His current product-research activities are focused
on

user-centric 3D interface design and XML data integration.

   Nicholas received his BA in Cognitive Science from Vassar College

and is currently serving his 2nd term on the Board of Directors of the Web3D

Consortium.  He is an active contributor to new X3D specification and
related working groups,  liaison to the World Wide Web Consortium (W3C -
WAI, SMIL) and member of the Siggraph Online Committee (2001 & 2002).

Mr. Polys has enjoyed presenting at national and international digital media

conferences and symposia Including Web3D and Stuttgart Filmwinter.


thanks and bets wishes, I look forward to our conversations~!

   _nicholas

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Nicholas F. Polys Media Amoeba & COO VirtuWorlds LLC Cutting Edge Info - In Depth http://www.3DeZ.net

Director Web3D Consortium
   Webmaster web3d.org




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