Re: [-empyre-] Syntax of desire



clayton cottingham wrote:

> and its stranger still that this level of immersion
> seems more prevalent when their is negative stimuli involved

with risk comes excitement, and with excitement comes immersion. however
it is not only negative stimuli that fosters this.  if one plays a
particular mud consistantly, one develops real and significant
relationships with other players.  if one truely plays the "role,"
actively avoiding references to the real world, one begins to stop even
thinking about the real world. that is true immersion.  when one sees
the virtual world, no matter its implementation, as "other-real"
immersion becomes a given, not an attribute or an illusion to be
achieved.

j






clayton cottingham wrote:
> 
> hmm i get those pooky feeling of immersion when its all or not too
> 
> heck i even felt it in gorf iirc
> 
> there is nothing like crouching behind boxes in quake 2 on the hardest
> skill level
> with only 5 health left no bullets and there are three of those big
> strogg monsters running around
> 
> it a funny feeling being so immersed
> 
> and its stranger still that this level of immersion
> seems more prevalent when their is negative stimuli involved
> 
> ttfn
> 
> Cristiano Bianchi wrote:
> >
> > First post for me too, so hi everyone.
> >
> > I get the same impression. I have had a much higher sense of community
> > and participation in www.habbohotel.com than I ever had in any 3D VRML
> > shared world. As Creative Director at ParallelGraphics I used to argue
> > that 3D is different is you look at it from an end user vs. developer
> > point of view. It seems to me that it is 3D what people perceive it as
> > such, even if it implemented using 2D technologies.
> >
> > And the community forstering features of Habbo appear far better
> > developed than the one on blaxxun or similar. Speaking of which, is
> > someone aware that apparently blaxxun have joined the large number of
> > casualties in the "gone bust" arena? This one I would be particularly
> > sorry to see going. End of an era?
> >
> > All the best,
> >
> > Ciao, Cristiano
> >
> > Cristiano Bianchi
> > keepthinking
> >
> > t +44(0)20 7346 0305
> > m +44(0)7939 041169
> > e cristiano@keepthinking.it
> > w www.keepthinking.it
> >
> > > -----Original Message-----
> > > From: empyre-admin@imap.cofa.unsw.edu.au
> > > [mailto:empyre-admin@imap.cofa.unsw.edu.au] On Behalf Of John Klima
> > > Sent: 12 March 2002 16:03
> > > To: empyre@imap.cofa.unsw.edu.au
> > > Subject: Re: [-empyre-] Syntax of desire
> > >
> > >
> > >
> > > hi all,
> > >
> > > first post, alot of you folks know me both here and in
> > > meat-land, i'll save the intros for later.
> > >
> > > Patrick Lichty wrote:
> > >
> > > > ...If one is really
> > > > engaged with a world, representational or not, there is
> > > immersion of
> > > > some sort on the cognitive level.
> > >
> > > indeed regardless of the scale.  i'd like to point out that
> > > no hi-tech immersive vr experience, for me, has ever come
> > > close to the "immersive" experiences i had playing Ultima
> > > Online, a 2d isometric sprite based MUD.  i think "feeling is
> > > believing" rather than seeing, as lichty mentions in
> > > reference to novels.  in Ultima i felt intense anxiety when
> > > my character was in tough situations, incredible adrenaline
> > > rushes in combat, and great depression when my character
> > > died. i mean, i *really" felt it. this is immersion to me,
> > > regardless what is presented to my eyes.
> > >
> > > but that is, of course, not to say an immersive experience
> > > isn't greatly enhanced by the scale.  if a narative sequence,
> > > canned or realtime, can elicit powerful emotions using ye
> > > olde 2d sprite rendering, blow it up cave-like and you might
> > > cause heart attacks.  art that kills.
> > >
> > > best regards and howdy,
> > > j
> > > _______________________________________________
> > > empyre mailing list
> > > empyre@lists.cofa.unsw.edu.au http://www.subtle.net/empyrean/empyre
> > >
> >
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