Re: [-empyre-] commerce compatability and web 3d




petko wrote:
I've
 found the same problems: impossible compatibility for different operating
 systems, browsers etc. etc.
 However, I am getting more convinced that I have to adapt my projects for
 one concrete OS, browser and plug-in and to search alternative ways for
 distribution of 3D scenes - broadcasting a video from rendered 3D scenes,
 converting 3D in 2D animation etc.

At 15:28 +1100 on 19-03-2002, Melinda Rackham wrote:

i have exactly the same infuriating xplatform etc probelms petko, and have
made vidoes a well for accessable delivery (which of course look crappy
compared to the actual experience) , and ironically find that showing online
networked art is easier in the museum situation becasue at least you have
controll of the hard and soft ware!! - once i thought java would solve all
those problems, but it doesnt either. yes, there is the choosing one option
and just writing for it - but in the totally shakey world of dotcoms there's
no security in that either - i imaging a large section of the 3d community
who gambled on Blaxxun for 3d content delivery are very nervous at the
moment as to its future, as one section of the company has filed for
insolvancy according to what i'm reading on the vrml list.

the integration of standards, the competition and the commercial aspects of
online 3d was something i wanted to ask Nick Polys about  from his opening
statement, and how the people who work in software development see it
panning out.. or is it just anyone's guess? it almost feels like waiting for
an earthquake.. wondering which bit of ground will open up next to swallow
up years of artwork.

right....
we were using a software called Blender which was in development and looked quite promising multiple platfrm, plug-ins etc. and then last week the company folded... luckily they are going to let us distribute their plug-in from our site so the online work is not lost and of course the standalone applications we've made with Blender will always work but now we are faced with finding another alternative for making and delivering real-time 3d environments. Other applications similar to Blender we've found include Mindavenue's Axel http://www.mindavenue.com which looks very flexible, is cross platform and can integrate elements of Quicktime and Flash into 3d scenes but it is Web only technology and seems a bit lo-tekk (don't know how the frame rates would be if one had a complex scene) but still a very interesting software. Another thing we came across is Quest 3d http://www.quest3d.com a bit more game and visualizer oriented (which is a good thing) & with a very interesting programming paradigm... however it is very+very microsoft direct3d oriented and their plug-in is IE PC only etc. but its a beautiful engine.


anyway, my point is that we are looking at all this stuff but are paranoid about it all because yes any tech we look at today could just fold up and disappear tomorrow (this is one of the reasons why we find it important that there is some way to save executable versions of our 3d environments.) but on the other hand i think of all the web design work we've done over the years as well and how alot of it is simply not viewable anymore bacause of simple browser incompatability etc. and i feel how this is just the way these things go with computers.... one day all this will be antique, possibly unaccessable... one cannot hold onto any of it too tightly but use each project as a stepping stone to something else....

the concepts are what you get to hold onto but not the code, perhaps....


wshiz, Auriea.

--
+ Auriea Harvey
+ Dept. of Mental Hygiene
+ Entropy8Zuper!
+ http://entropy8zuper.org
THE MAKING OF NUMBERS
+ http://e8z.org/godlove/story/themakingofnumbers




This archive was generated by a fusion of Pipermail 0.09 (Mailman edition) and MHonArc 2.6.8.