RE: [-empyre-] multi-perspectival




whatever literal perspective we see from, we lack a new figurative perspective unless it is new
in our metaphysical space. the 3rd eye is invisible, is figurative, sees the metaphysical space.

Indeed, and an articulation of this new (one suspects it is actually very old) figurative perspective in literal terms will result in, literally, a literal means for portraying/experiencing this figurative perspective. It is getting closer.


had a chance to check out your "memory plains returning", adam. really memorable and, again,

Thankyou, Jim, nice response (I've memorised it ;-)

that link with (human) memory turns it into a kind of metaphysical space, mainly, doesn't it?

I agree - to me, all and any technology used for art is fundamentally in the service of the metaphysical expression, but remember that I'm very much from the live performance tradition, so in that sense my work is possibly much less formal than is often expected of net artists. Memory Plains Returning is a personal reflection on a very painful journey I took over a number of years, and in its expression I hope as artist to tap into some commonality of experience amongst beholders - in this most corny of senses Web3D is no different from any other tool used in art, be it words or paint or photo-sensitive chemicals. But I do want to stress that, as much as I love Web3D as a medium, I don't think that the (literal) multiple viewpoints available menu-style to a Web3D beholder are anything other than a linear series of single point perspective views very analogous to edits in cinema. It's very telling that in many (but not all) 3D authoring programs these viewpoints are called cameras. Sure, you can change the field-of-view angle (defined in radians - one of the many endearingly arcane traits of vrml/x3d) to get really wiggy effects, and you could even embed multiple instances of the same world from different viewpoints in the same web page, but you will never transcend the confines of the cartesian perspective quite simply because the rendering paradigm of the software itself has been built from the ground up to strictly conform to those rules.


i love the way that the cosmo player has that right-click menu, particularly the "viewpoints"
submenu. by the way, is it the case that any viewpoint is always reachable from any other?

It is completely programmable by the artist/author (tellingly, there is *one* default viewpoint - anything else you have to put in explicitly). In Memory Plains Returning I used the simplest of all devices, known as Inlining, wherein the main file you access is simply a container file: it calls the seven individual vrml files that comprise the seven movements, as well as a list of seven viewpoints looking at the respective 3D vectors into which the files have been called. These 'inlined' files contain more detailed viewpoint configurations specific to themselves. This is combined with the "Level Of Detail" function of vrml wherein the user can only see/hear the Inlined file (and its attendant viewpoints) when they encroach within a certain radius of it.


does the cosmo tech presuppose a connected space, in that sense?

This is a fascinating question. First let me make it clear that CosmoPlayer is a VRML browser, so when you talk about 'cosmo tech' you actually mean 'VRML' (and just to confuse, VRML is an International Standard that is currently being evolved into its third incarnation, known as X3D - the X stands for eXtensible). VRML is actually based on co-inventor Mark Pesce's idea called Cyberspace Protocol, and this most definitely DOES presuppose a connected space that comprises the whole internet. Cyberspace Protocol is a way of mapping the 3D datasphere of all the connected computers in the world using concepts of 'grid' or 'distributed' computing, and the implications are quite astonishing. Pesce, being the Buckminster Fuller fan that he is, probably sees it as a way of achieving a consensual or communal intra-educational nirvana (let's hope it does :-), but being also a practical, open source computer programmer he is realising it as a quite simple "yes" in answer to your question "does it presuppose a connected space?". You can find out more about Cyberspace Protocol at:
http://www.webearth.org/~mpesce/cptell.html


hopefully i will dream of some of the great 3d work i've seen tonight! thank you!

Thanks for the enthusiasm - I know we all dream in 3D vision, but let me know if you hear sound in your dreams or at least if you can remember it.


Regards,
Adam





This archive was generated by a fusion of Pipermail 0.09 (Mailman edition) and MHonArc 2.6.8.