Re: [-empyre-] games and apathy
I'd like to echo Tom's concern over the setting up of these kinds of
modernist hi-low distinctions.
On Wed, 11 Jun 2003 16:08:40 +1000 geniwate <geniwate@ozemail.com.au> wrote:
I reckon the sorts of experiences we seek from games and art are rather
different; i think it is slightly misleading to try to put the two on the
same experiential continuum
Being concerned w/+ emeshed in digital cultures locates us in/on this
terrain and among various aspects such as game -> art -> video ->
theorypractices, commerces + histories.
In terms of the expectations of the markets, we should not forget to
call attention to the constraints of the local, regional, national +
global art-markets and the ways in which these constraints function
to determine the qualities of the work produced. Various posts onlist
+ in this thread have spoken to those constraints + specificities.
On Wed, 11 Jun 2003 23:57:55 +1000 Adam Nash <adam@yamanakanash.net> wrote:
We've all had punters angry at us (please tell me I'm not alone in
having had someone screaming >"THIS...IS...NOT...ART!!!" in my face
during a show!) and I love it because it means they are
thinking >about it.
Most contemporary art-markets that I am aware of encourage this kind
of perception of conceptual impenetrability in order to ensure their
commodity + social values.
On Wed, 11 Jun 2003 15:52:49 +1000 "Melinda Rackham"
<melinda@unsw.edu.au> wrote:
i am preturbed that gaming has put a massive degree of expectation onto
users of and 3d art.. this is above and apart from the seamless, slick
persectival production values that john poited out wher e netart can't of
course compete.
In terms of expectations for the UI and responsiveness, a work such
as ecosystem (as it was installed @ BitStreams [where I played it])
is setup to make these direct connections (via a PS style controller)
and thereby intentionally exists on the "same experiential continuum"
(as the PS platform and the games available [as well as the entire
history of sim building games]). This connection means that the
experiences will be compared, contrasted, etc + opportunities exist
for (metalevel) commentaries w/in them. This opportunity when
utilized, imho, is what can create + sustain excitement, energy, etc.
For the same reasons, my favorite moments in Shenmue are spent in the
arcade playing Super Hang On.
--
jonCates
<------------
coreDeveloper
criticalartware
http://www.criticalartware.net
------------->
------------------------------------
- pro-Peace + anti-Empire -
- http://www.chicago.indymedia.org -
------------------------------------
This archive was generated by a fusion of
Pipermail 0.09 (Mailman edition) and
MHonArc 2.6.8.