Re: [-empyre-] The 3D thread
What an amazing thread, and I'm truly sorry that I've been tied up and not
able to engage more deeply.
Regarding techne, I hope that the issues here are well defined in regards
to the requirements of hardware, software and infrastructural support, then
the funding to implement projects. I think that much of this has been
aptly covered, and I don't wish to rehash.
Funding is always problematic, and doubly so in this time of dwindling
support (private and public, at least in the US) for the arts in general,
with the dominant politics being that art 'should' be a market-driven
commodity, just like everything else, which I completely disagree
with. WHile I hope (and eventually understand the necessity of) funding
for projects like Intelligent Agent and the Net Art Initiative, I have
chosen to in effect work full time totally unpaid, luckily being subsidized
by a professional spouse (although this has not always been the case,
having gotten decent awards in the past). I find this totally
unacceptable, but on the other hand, I find the lack of support for the
arts in the First World (in many genres, such as our own) even more so, and
the greater of the two evils. Eventually, projects need funding, but I do
not wish to have that funding be a part-time, minimum wage job at the
hardware store.
ANother conundrum has been the idea os sculptural aspects of screen-based
art, or in a way, the issues of creating another form of 3D based virtual
art. Klima and I have discussed this rather extensively, and representing
these genres in the gallery are a challenge on so many fronts, from HCI to
tech support to structural points. It's really quite amazing how daunting
the task of getting a piece off the screen, into the gallery, and
connecting with the audience (to key in with Roya) is.
In addition, Christiane and I have had many conversations in regards to the
problem of having screen-based art in the gallery at all? Of course,
Klima's works address the sculptural, so he has made the gallery a primary
focus of his work. But this is not the case with so much work I see, and
for these individuals, projections, while deepening the sense of 'aura', to
me are an analogy for having a 4-meter high monitor, and little else. The
fascinating thing to me is that somehow the gallery is the logical
destination for new media, and I can understand the logic to this in regard
to the need to reach certain audiences, but perhaps the gallery is
anachronistic to much of the work , and shouldn't be seen there in the
first place with regards to intent representation, etc.. In some cases, I
fervently believe that artists wish to get their art into the gallery for
very traditionalist reasons, which in some cases defeats the potential of
new media.
In regards to 3D as a genre itself, I have personally found this to be
another challenge. In my experiments, none of which are public, my
problems have been with immersion and HCI. To me, even in the CAVE, where
one issue is resolved, there appears to be few really salient solutions to
Human-Computer Interfacing at this time. Endless computer companies have
tried creating 3D mice, pucks, wands, gloves, etc, with varying levels of
success, but I have either found these solutions either expensive, hard to
support, or just not very elegant. THis is not always due to the hardware,
as software is as much a part for the HCI solution. I'm not a naysayer,
but I've found much of this extremely thorny.
Sorry for the disparate nature of some of these thoughts, as I'm running in
many directions this morning. My only hope is that some of my thoughts
here are useful
--patrick
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