[-empyre-] Semiomorph video / documentation



Hello all,
In relation to my earlier post on semiotic morphism and reference to the Semiomorph game artwork, further information and a short Quicktime movie are available at http://iconica.org/artefact


Semiomorph explores “semiotic morphism”, a “systematic translation between sign systems” in which signified messages can be mapped onto various signifiers, multiplying and mutating instances of semiosis. The term captures the shape-shifting plasticity of relationships between sound, image, text, and users in virtual worlds; the interactions through which meaning is made, transformed and remade dynamically and synaesthetically in real time.

In Semiomorph typical modes of representation - word, data, icon or simulation - coexist in the virtual space. Each mode is personified by a group of game characters competing for screentime. The objects and space can be represented using any of the four modes of representation - word is Mt.Ke,I-t, data is D-Glypha, icon is Specular, and simulation is Realamon.

The goal of the game is to collect enough energy to create a significant shift in the graphical representation of the world. This is a semiomorph. During play you may shift your mode of representation, which will change the rules of play. You must avoid opposing entities and blast icons. The relationships within the world can change suddenly through activation of power-ups and muticons.

Troy.




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