Re: [-empyre-] playthings response



Eugenie et al,

though it's easy and pretty interesting to conceive of a mod that would
totally destroy the internal logic of a game and make a familiar, legible
environment completely disconcerting. can anybody think of examples of this
sort of mod?

Well, I have not played it but perhaps QQQ from nullpointer? It certainly seems to deconstruct the symbolic space of Quake III into an environment that is even more artificial / unreal. That is, if the game space of Quake III is a familiar environment?


>>>
from http://q-q-q.net/

'QQQ' exploits these aesthetic trends, and infuses them with an autonomous, generative aspect. The modified engine creates a continuous stream of glitched images and abstracted video sequences. The constant modulation of the digital landscape, coupled with the 24/7 interaction of online players creates an environment in flux, with no end or beginning.
<<<


This may be interesting from an anamorphic point of view as well due to the layering of multiple perspectives of the game space, breakdown of the representation etc? I would be interested also in how the autonomous, generative aspect works...

Troy.





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