Re: [-empyre-] Re: semiomorphic..viral



Alan and empyrians,

Semiotic morphism was originally developed as a way to translate between different types of Graphic User Interface design. Different types of interface design can represent the same information, and this process can occur automatically via an algorithmic process - the 'content' and the representation are separated.

In Semiomorph (http://iconica.org/artefact/) this idea is applied to an electronic space which is represented as a third person digital game. All of the game elements may be represented as either text, diagrams, icons or simulation (the 'natural' mode of game spaces - realism).

Of course, it may potentially be applied to a wide range of possible systems - such as those you have described. The key element is that the system can be described in mathematical / symbolic terms so that it can be defined in terms of functions, variables etc.

Troy.



One question/comment reading this re: semiotic morphism - what morphisms?
I'm thinking of morphism say in category theory or the early work of Julia
Kristeva - one should be able to create and manipulate a semiotics of such
morphisms - as well as analyze their underlying logic -


- alan


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>>> Troy Innocent : troy@iconica.org : iconica.org





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