Re: [-empyre-] playthings response; game mods




On Wednesday, October 22, 2003, at 02:48 AM, jl wrote:

On 10/21/03 10:03 AM, "Troy Innocent" <troy@iconica.org> wrote:

Eugenie et al,

though it's easy and pretty interesting to conceive of a mod that would
totally destroy the internal logic of a game and make a familiar,
legible
environment completely disconcerting. can anybody think of examples of
this
sort of mod?

Well, I have not played it but perhaps QQQ from nullpointer? It

jodi.net 's "Untitled Game" springs immediately to mind - I'm wondering if
it's still available somewhere...


jL


http://www.untitled-game.org/

'slipgate' is a good example. The space is made of layers of transparent grids so that you can see the whole space, but can't really see exactly where to go at the same time. It has the dogs from Quake, but they are represented as coloured cubes. As I remember, they still bark like 'real' dogs though...

Troy.





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