[-empyre-] Report from DIS 2004
Hey All -
I'm here at the ISEA conference in Helsinki and
was talking to Melinda and thought this recent
report I wrote on the Designing Interactive
Systems conference in Boston might shed some
light on the idea of imperfect design and the
re-appropriation of interface in everyday life. I
found the conference did not address the most
important aspect of design: the people that mess
it up! This is extremely fitting in the context
of our recent dialog on list structures as those
that challenge the normalcy of and complacency of
normal list culture and behavior. To me those
disruptions show how the structure of lists works
and doesn't work and what might be possible to
augment or change these social networks..
For more of my reports - http://www.coin-operated.com/reports
Jonah
Report from DIS 2004
http://www.sigchi.org/DIS2004
By Jonah Brucker-Cohen (jonah (at) coin-operated.com)
The 5th bi-annual conference on Designing
Interactive Systems (DIS) began on an early
Monday morning at the Marriot hotel in Boston.
DIS is an event focused on the marriage of
Human-Computer Interaction (HCI) research and
Interaction Design (IA). The conference caters to
user experience designers seeking to go beyond
usability by combining disciplines and research
methodologies. This year's event featured
artists, designers, commercial practitioners,
musicians, and researchers from over 20 countries
and was a lively three days of panels, posters,
and hands-on exhibits.
The opening keynote was a lecture by MIT
professor of Architecture and head of the Media
Arts and Sciences program at the MIT Media Lab,
William Mitchell. Mitchell's talk was on
"rethinking campus design", a topic that MIT was
currently working on with three major
architectural projects underway and completed.
Despite a well-crafted overview of the building
projects around campus (including the new Frank
Gehry Lab and Simmons Residence hall), Mitchell
focused too much on the special design attributes
of the buildings and glossed over their use. His
statement that wiring the dorm room made people
less social and increased roommate conflicts
seemed a bit uninformed. To Mitchell, having a
flexible, informal space is a key element in
creating a positive social space. This view
seemed too utopian for the designers in the room,
who really wanted him to answer the questions: Is
there any proof that working in a nicely designed
building makes the work better? Is there ever a
feeling that the space you are working in is
better than your work? When does the space become
too much? Unfortunately, Mitchell missed a good
opportunity to emphasize how mis-use of space
often yields better results than intended use.
The conference also featured a wide array of
papers, panels and posters, ranging in topic from
"Interactive Systems in Public Spaces" to
"Science Friction: Fashion and Interaction" to
"Designing the Future". Some of the posters that
stood out included MIT Media Lab student, Tad
Hirsch's "SpeakEasy", a community development
project that gives immigrants access to shared
social services over mobiles phones through a
local volunteer network. Users volunteer skills
and are connected to people who need information
within the local urban context. Also integrated
into city space was Liz Goodman and Michelle
Chang's "FIASCO", a street game that pits online
and offline players together to create street
performance and upload evidence to a shared
website.
In the papers section, the hot topic this year
was social networking. One of the biggest
problems with social networking is syncing these
networks across different technologies and
platforms. Hillary Smith's paper, "Eliciting
Reactive and Reflective Feedback for a Social
Communication Tool" examined the ways people stay
in contact and use social networking software and
devices like IM, email, mobile phones. Her
approach was in-depth user studies that attempted
to uncover the strengths and weakness of these
devices in order to uncover their conceptual
models. Other interesting papers included
"Making Tea: Iterative Design Through Analogy" by
M.C. Schraefel about how using the analog act of
making tea in a social scene can augment the
design of a digital prototype. Using this idea of
shared control in public space was "Jukola:
Democratic Music Choice in a Public Space", by
Kenton O'Hara from mobile Bristol's Appliance
Studio. Jukola is a networked MP3 player (like
Mark Argo and Ahmi Wolf's Bass-Station project -
which was not credited!) meant to be deployed in
a public space where people can access, upload,
and rate songs for public play.
During the papers, I found myself engaged in a
new type of conference social messaging system I
made up called "SSID messaging". This is when you
create an ad-hoc network with your laptop and
broadcast a message to the entire room in the
form of a made-up network name. People can see it
and respond by creating their own ad-hoc
networks. The only problem with this is that the
presenter's computer - also Wi-Fi enabled - kept
getting messages popping up during her talk
asking her to connect to a network called "How's
the talks in the other room?" This type of
re-purposed messaging system was the perfect
example of how systems can be changed with new
contexts and needs from participants in a wired
social situation.
The exhibition was full of interactive projects
that attempted to display the diversity of DIS's
emphasis on usability and human-centered design.
"Context Photography", a project from Sweden's
Viktoria Institute, looked at how external
factors like pollution and sound could change the
visual output of a camera. Also working with
augmented displays was "Dialog Table", a
projected screen where users placed their hands
over it and video tracking changed their hands
into a shadow that could grasp some digital
artifacts and examine them. While interacting
with this work, I exclaimed: "This would really
work better with a mouse!" to which I got a lot
of laughter. To me, replacing a mouse with your
hand movements on an interface that a mouse can
easily be used with defeats the purpose of the
experiment. They should have created an
interactive experience that cannot use a mouse!
That would have been more interesting and would
have gotten their point across much better.
I spoke on a panel called "Design For
Hackability", moderated by Ottawa-based
ethnographer and avid blogger, Anne Galloway. Our
panel was focused on shifting context of everyday
experience and displacing the use of systems from
their original use to forms that challenged this
use. Panel member, Dan Hill of the BBC spoke
about "Steam", an application created by a BCC
fan that rips radio streams from the BBC website
into a custom program. This application was
reaching more people than users of the website
that Dan was developing. A nice example of how
open systems such as RSS (Really Simple
Syndication) and media streams are making their
way into creative public uses. Overall, I think
our panel was successful by examining the nature
of hackable systems and how they exist in
everyday life and practice.
Despite having to leave DIS early, I thought the
overall production of the event and the range of
topics covered lacked focus. There were too many
DIS-connected topics and the audience seemed more
observers than questioners. Some of the projects
mentioned in panels and talks reminded me of
ideas I had heard before the dot-bomb crash and
were overly optimistic. I was hoping to find
critical analysis of the state of designing
interactive systems and how these were relevant
on social, political, and everyday situations.
Most of the conference seemed to focus on how
systems and technological innovations were used
instead of why they were important. I'm hoping
that the next DIS will honor a stronger theme and
attempt to emphasize why design is becoming less
important than content.
¬-Jonah Brucker-Cohen (jonah (at) coin-operated.com)
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Jonah Brucker-Cohen | Human Connectedness Group
PHD Candidate | Media Lab Europe
NTRG, Trinity College | Sugar House Lane, Bellevue
Dublin 2, Ireland | Dublin 8, Ireland
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(w) +353 1 4742853 (m) +353 (0)87 7990004
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http://www.coin-operated.com - projects and work/blog
http://www.undertheumbrella.net - UMBRELLA.net project
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