RE: [-empyre-] games experimentation
Hi Kipper,
- no, don't think so and I think that's a little harsh - the gamers are neither naive nor lacking in agency here/needing our protection. Quite the contrary. And I don't think it will be like you say. It could work really well, as an encounter. I mean, you could make the same virtual tourism argument about other works too, and it could be on the money some of the time, but it doesn't mean others don't go further than that.
Speaking of which, what about the EFW demo installed in the museum space? & the other game works in the show? How is the response? What are the difficulties?
Melanie
-----Original Message-----
From: Kipper [mailto:kipper@escapefromwoomera.org]
Sent: Fri 6/18/2004 6:42 PM
To: soft_skinned_space
Cc:
Subject: RE: [-empyre-] games experimentation
So essentially this is a museum exhibit that's an excercise in real-
time anthropology? Like if you staged a rave in the museum space an
invited people to come along to watch people from that subculture dance
to pop music?
I think it's very commendable and sporting for the museum to give
gamers a venue, but what's the stated purpose in terms of museology?
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