[-empyre-] Greetings from Michigan
- To: empyre@gamera.cofa.unsw.edu.au
- Subject: [-empyre-] Greetings from Michigan
- From: Heidi Kumao <hkumao@umich.edu>
- Date: Sat, 13 Aug 2005 23:38:35 -0400
- Cc:
- Delivered-to: empyre@gamera.cofa.unsw.edu.au
- In-reply-to: <20050813020004.0B21B87D4FF@gamera.cofa.unsw.edu.au>
- References: <20050813020004.0B21B87D4FF@gamera.cofa.unsw.edu.au>
- Reply-to: soft_skinned_space <empyre@lists.cofa.unsw.edu.au>
Hi all,
Sorry to be so delayed in starting this. Greetings from lovely Ann
Arbor, Michigan. I'd like to see a dialog of people's ideas about
wearables and their function, where people think they are going, and
the fantasy wearables we might wish we had.
While I have been making technological art for awhile (low tech cinema
machines, kinetic sculpture, animations), it is a completely new
adventure for me to make wearables. The pieces I have made so far
(custom fit for my body and specifically for a female body) were all
motivated by personal/emotional needs: audio activated bra and dress,
disciplining corset (Posture Generator), and a very beta Purring Shawl
to indicate pleasure. While the objects (I call them "Performative
Technologies") themselves are exhibit-friendly, it is the video
performances that are the meat of the pieces, the images and the ideas
behind them, be they comical or pointed in some way. Certainly, I have
been influenced by feminist discourse and critiques of women's fashion
(at least in Western culture) and its constrictive nature, the video
performances of Martha Rosler, William Wegman, feminist performance
artists such as Hannah Wilke or Ana Mendieta, and I am seeking to
broaden the scope of both performative work and technological wearables
into projects that might address people's emotional/psychological
needs.
At this time, this might mean simply brainstorming about what
psychological needs are most common, and try to address those. I would
be interested in hearing people's ideas about that. (Could a wearable
replace Prozac?)
Did anyone go to the International Wearable Computing conference in
Washington DC last fall?
It's a fairly small conference (which is nice). Lots of both
commercial applications (defense/war, wrist computers for making
workers more efficient), and pure research and artistic plays. There
was a whole team of students and professors sporting wearable
computers (with head mounted displays) from Georgia Tech and lots of
student presentations. One presentation by a German student was quite
memorable for me because of its oversight. This student was in the
process of inventing a wearable phone device that could detect what
number you wanted to dial by the number of fingers you waved past your
ear. Forward and backward, the users hand would go with different
fingered arrangements flying in the air next to their head. The
moderator asked the student if he was aware that those hand gestures
might not be polite in certain cultures. I thought it was hilarious,
but it also opened up a whole field of discussion in terms of what body
positions, gestures, postures, and behaviors we might find ourselves
doing in order to use new wearables. Can the wearable dictate a
certain kind of behavior ? What kinds of behavior do we want to
create? Can we create a wearable to do that?
Those are some questions I have for now. There are more. I am
interested in the stories about wearables' use. Since this type of
work is inherently connected to the body and a sensory experience, it
seems only natural that the "research" aspect of making these include
stories and responses.
Heidi Kumao
heidikumao.net
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