[-empyre-] Computational Poetics
Happy New Year and hello to all at empyre, and thanks for this
opportunity to engage in the community with our work coming out of the
Computational Poetics research group.
Unfortunately our webspace was attacked by a spammer a couple of weeks
ago so the core touch point for the Computational Poetics (CP) project
is temporarily unavailable. Hopefully we'll get that fixed in the next
few days. In the mean time there are a couple of links to point to as
reference points. My own contribution to this is my webspace at:
www.eciad.ca/~knewby There are a variety of links there providing some
context to our current practice in digital media and papers presented
and published coming out of CP projects.
In the meantime I'll step in with some personal reflections on the
current work, its focus and rationales.
There are two main forms of media practice that the CP group have been
pursuing: media installation and media performance. These have
provided the focus for a variety of other activities. The main outcome
of the installation focus is the One River (running...) installation
that was exhibited at the Surrey Art Gallery this past autumn of 2005.
It was composed of a multi-channel audiovisual work that endeavored to
engage its community in the form of an expanded media space: 32
screens for projected video and 13 channels of audio, all spatially
coordinated to support the metaphor of the river that focussed the
work. A quicktime reduction of the work can be viewed at
www.eciad.ca/~knewby/oneriverd.mov The complete work is a variable
cycle of approximately 17 minutes in length. Sorry, it's a fairly
large file. We wanted to give some sense of the flow of time within
the work and its narrative nature.
The second major thread of the CP braid, media performance, might be
described as an attempt to re-introduce performance to the practice of
cinema. Our approach to this is to try to enable the performer to
inscribe media objects during the performance, organize and articulate
these as performative actions. To this end we are developing and
assembling performative tools for music, animation and video diffusion.
It's an interesting approach that has already begun to be explored by
artists such as Living Cinema (Pierre Hebert and Bob Ostertag) and
others, and puts us in an interesting way in a parallel situation with
the birth of cinema in the 19th century when the shadow play inspired
performative gestures such as Magic Lantern and other approaches using
projected light and sound in performance. Aleksandra will have much
more to say about this as her current research is focussed there.
Another core concept that has been informing the work is that of a
cinema of braided processes. This is a concept that was initially
inspired by Richard Schechner's reading of the differences in narrative
presentation across cultures. The idea is that of a narrative of
relatively autonomous yet related media processes (visual, audible,
textual, spatial, etc.) that interact on a phenomenological level to
provide an open set of associations and therefore an open set of
experiential and interpretive possibilities for the
participant/audience/spectator experiencing the work. My own initial
inspiration for this focus came out of several experiences:
participation in ensembles of freely improvising musicians as well as
playing Karawitan in Java and Gender Wayang in Bali. In all of these
cases there is an interrelation of forces that maintain a dynamic
relation between the individual autonomy of each player (a thread) and
the overall ensemble (the braid). This approach to organizing several
strands of musical expression is known as heterophony, in which each
player articulates a common musical goal in their own idiomatic
fashion. An image of freedom within community that allows a creative
relationship with the whole. Aleksandra and I have written on this a
a potentially fruitful model of media practice: heteroform and the idea
of the process braid.
The overall rationale for the work in media performance is to counter
the tendency of much contemporary media practice to erase the body and
its attendant skills. The current move toward technopoly, to quote
Postman, is a worrisome cultural vector and one that does not sit
particularly well with anyone who has trained their body and
sensibilities within an embodied practice. My own experience within a
university that increasingly emphasizes information technology to as
the medium of instruction and learning has led me to consider the
re-introduction of the body into contemporary media practice to be of
paramount importance. It seems, at times, that we risk throwing away
something of intimate importance in our zeal to empower our machines.
All too often the image of Procrustes and his terrible beds comes to
mind.
Ciao,
Kenneth.
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Kenneth Newby — Computational Poetics
School for Interactive Arts & Technology
Simon Fraser University
Integrated Media - Emily Carr Institute
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