I have a real problem with the way contemporary art deals with "the
concept."  I agree entirely with your definition of technology (and  your
example of paint as the technology of a painting) and I do not  like art
that focuses only on the concept to the detriment of the  actual
implementation of an artwork.  I do not understand how your  work could
deserve to be rejected from "too much emphasis" on the  technology...  (I
do think a work of art could have a concept which  isn't sufficiently
original or well-developed to merit inclusion in  a show.  But I don't
think that given a good concept, one can ever  devote too much effort to
getting the technology right.  In  practice, works of art are eventually
declared ready to exhibit so  one doesn't spend an infinite amount of
time on the implementation,  but there almost always is room for
improvement...)
From my vocabulary you may be able to detect my computer  background...
In software development, a program has "algorithms" (analogous to  the
"concept" of a work of art) and "implementation" (ie the  "technology":
how the algorithm is realized on an actual computer,  using a specific
computer language with a compiler for a specific  hardware and operating
system, etc.) In big companies, sometimes  different people deal with
algorithms and implementation (a  "software architect" designs software
algorithms and structure  while programmers actually write code), but
everyone agrees that  you do not have good software if you have good
algorithms but a bad  implementation.
In new media art that is influenced by conceptual art, there seems  to be
a view that all that matters is the concept.  I have seen  very
well-regarded web art that uses web pages that are poorly  designed with
buttons and forms that don't work etc.  This reminds  me of the whole
debate about whether an artist needs to know how to  draw (e.g. in
relation to the abstract expressionists).  I have no  opinion on that --
if an abstract painter is incapable of drawing a  classical nude with
charcoal, I don't care -- but I do think that  if an art work INVOLVES
drawing, then the artist needs to know how  to draw (or should
collaborate with someone who can draw).  I just  don't accept that "only
the concept counts."  I think the  overemphasis on the concept is one
reason why the general public  has lost patience with art.
I do not think, when looking at a painting by Jackson Pollack, "any
four-year-old could do that" (because in fact it is quite hard to
produce splattered paint in a way that actually looks good), but  when
amateurish work shows up in major museums I cringe and worry  for the
future of art. This seems to happen much more in new media  than ini
traditional art.  I have seen really terrible computer  work in major
museums, whereas I doubt these museums would display  conceptual art that
includes really bad drawing or painting or  sculpture.
I think maybe some curators do not know enough about computers to  be
able to properly judge new media...  Until we have a generation  of arts
administrators who are trained in new media and computer  technology,
there will be some very silly curatorial and funding  decisions made.
The kind of art history education that was offered  in universities when
I was a student (I was not an art history  student, but I took some art
history and was aware of what other  students were studying) is not good
preparation for judging  software art.  Perhaps things have changed in
the decade+ since I  graduated from college, but when I was in school (in
the early  90's) computers were already in use all over the campus and
new  media art was several decades old.  But art history survey courses
ended with the Cubists...
When I see web-based art with really incompetent use of the  technology,
I get impatient.  I do not demand that all artists know  web technology
and programming just because I am interested in  those things, but I DO
ask that all art that actually USES these  technologies use it in a
competent fashion. In web art, there are  many collaborations, and it is
quite common for people who are not  computer experts but are skilled in
various art media to work with  others who have programming and software
skills, so I do not think  asking artists to use the computer well would
exclude "art people"  who don't like math and technology from new media
art.  (Plus I do  not understand why anyone who has a problem
understanding computers  or does not like them would even WANT to do
digital art!)
By asking new media art to use the technology well, I do not mean  that
new media artists cannot subvert, parody, deconstruct,  question, rebel
against etc. the usual ways of making web sites and  software (I enjoy
work that does this) but they need to be able to  make a technologically
sound site when that is their intention.   There is really no excuse for
web sites that actually don't work  unless the artist's specifuc
intention is to show buggy software.   I doubt this is the case when the
buggy web sites (that display  error messages when you click links or
buttons, or have forms that  do nothing at all) are artists' home pages
or portfolio sites...
Millie
From: "B. Bogart" <ben@ekran.org>
Date: March 6, 2006 8:31:22 AM PST
To: sostrow@gate.cia.edu, soft_skinned_space
<empyre@lists.cofa.unsw.edu.au>
Cc: soft_skinned_space <empyre@gamera.cofa.unsw.edu.au>
Subject: Re: [-empyre-] technology as material
So a wonderful opportunity came about, a festival conference on the
theme of "Architecture and Responsiveness". Unfortunately we were
quickly rejected to show the work at the festival due to the fact  that
our proposal showed that "we spend a lot of time and energy on the
technology and very little on the concept." I've been struggling with
this idea of technology vs concept since. It seems there is a huge
disconnect between by own artistic interests/ideals and that of
institutions that present themselves as the most ideal venues for the
exhibition of electronic media.
For me technology is any (tool) that makes any (opaque) process
transparent (to someone). I think technology is the material of
creative
process. The way a painter would mix pigments is a technological
process. It is made transparent because once the paint is mixed  then
the
painter is able to use it without needing to consider the process of
making it. The complex technology that defines the shapes of musical
instruments, whose whole need not be understood in order to make  sound
using it.
Technology is nothing but the manifestation of concepts.
If a concept is not realized (made manifest) through text
(words/symbols), through a machine (computer) or through physical
action
how can it have any value? How can it have meaning without  technology
to
make it part of the world?
Would a critic deem a painting as poor because the artist spend  too
much
time developing the colours on the canvas? Or say a piece of music is
not valid because it depended too much on the physical playing of an
instrument?
Can creative process even happen if there is not tangible form  that the
evolving concepts take?
So is the "Concept" the remnants of Modernity, replaced by the
"Technology" of the postmodern? Or is the "Concept" simply a  method of
sorting those artists that *do* from those that "create" and leave  the
implementation to others?
B. Bogart
www.ekran.org/ben
saul ostrow wrote:
 let us try  the triads
Under what conditions are the folowingpropositions true/ not true
Technology an extension of the body (technology is human)
Technology as the standardization of human knowledge (technology  is
control)
Technology as subject  (technology is source )
Technology is  human / not human
Technology is source/ not source
Technology is control/ not control
The human is source/ not source
The human is control/ not control
The human is  technology/  not  technology
The human is source/ not source
The human is control/ not control
Technology is  human / not human
Technology is source/ not source
Technology is control/ not control
Technology is  human / not human
_______________________________________________
empyre forum
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http://www.subtle.net/empyre
_______________________________________________
empyre forum
empyre@lists.cofa.unsw.edu.au
http://www.subtle.net/empyre
_______________________________________________
empyre forum
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http://www.subtle.net/empyre