Re: [-empyre-] discussion on Second Life in another list
- To: soft_skinned_space <empyre@lists.cofa.unsw.edu.au>
- Subject: Re: [-empyre-] discussion on Second Life in another list
- From: "Ana Valdés" <agora158@gmail.com>
- Date: Wed, 8 Aug 2007 17:30:21 +0200
- Delivered-to: empyre@gamera.cofa.unsw.edu.au
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- Reply-to: soft_skinned_space <empyre@lists.cofa.unsw.edu.au>
As someone playing and working with avatars and online worlds since
the age of the Palace and Active Worlds can I say I don't understand
why are we still prisoners of the anthropomorphical/humanoid pattern.
I have been playing Everquest since they launched it's world (still
one of the most luxurious artistic designad worlds), 1998, and I am
still confused why you can play a wizard, a demon, an animal (in EQ
you can choose a race with frog faces or with lizard faces and
bodies), but still call them for "male" and "female".
The alternative "third sex" or "neutral" seems not exist.
I tried once to marry my female avatar (a walkyria, very sexy and
grand) with another female avatar (she was a witch, in reality a truck
driver from Miami), and we were not granted right to marry because the
Sony executives told me "it could be upsetting for many of our
subscribers, we aim our game to families and young people".
Ana
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