[-empyre-] [Missive 6] Alterity and dystopia in SL - a response to Dissidents in SL
I love Ana Valdez' question of representations of people and places "other"
than the, actually updated 50's modernist dream of corporate america
remediated from the Streamline/Googie ages to the cybertopian WIRED one.
>From a historical perspective, it is the reiteration/remediation of the
American love affair with technology. The translation of physical dreams of
the technological utopia reminds one of the iconic imagery of Lang's
"Metropolis" or Scott's "Blade Runner"; the latter of which I greatly
perfer.
Valdez' question of where the disenfranchsed are represented in SL is
somethign that I have been obsessed with. In many ways, the utopian dream
alludes to a Western Postmodern failure of the future promised by Star Trek
or even Blade Runner, in which resources are depeleting, population is
exploding,, and the creation of Second Life is an urge to "start over, with
new bodies, new worlds, to replace the ones that we cannot reach within the
agespan of the Baby Boomer generation.
However most of my practice has been exploring "cultural cracks", and this
has led to looking at the things in SL that are outside of the Venn diagram
of the virtual technotopia. Conversely, the "Id Complex" of SL has its own
banality, as the gambling, strip clubs, sex shops are shallow expressions of
circumventing the most basic unfulfilled desires and taboos. There are a
few exceptions that are of interest, such as the ban on underage avatars for
sexual/suggestive purposes, which is abother whole issue in itself.
However, what then is left? The most basic dytopia is Electric Sheep's
Nexus Prime (who a student of mine, Artemis Fate, helped develop). It's a
Gibson/Stephenson cyberpunk ruin, and fairly straighforward. Another is
Jennie, an Escapr From New York style urban dystopia - again a pretty close
remediation from literature and cinema. It's even ironic that the New
Orleans/French Quarter aresa han't a single displaced person or shingle out
of place.
But the question remains - what of the disenfranchised, ugly, homeless?
There are instances of a soup kitchen in SL, of which I was aware happened
in mid-2006. I have not seen many instances of squalor, but it's
interesting to note that a sizeable portion of avatars are, in fact homeless
in SL. This means that they either do not have their financial information
in the system, do not own land, are alternate identities, etc.
However, this does nto answer Valdez' question. A good instance might be
Virtual Darfur, which is more of an awareness/social justice site.
The two aspects of alterity that I have found most interesting are
represetations of squalor and the "ugly" avatar. In regards to the former,
there is a cardboard favela, originally built by Ian AH/Ian Murray located
underneath Jeremy Owen Turner/Wirxli FlimFlam's glittering PR facility on
Odyssey. While Wirxli's Cultural Relations office is meant as the
futuristic extension of Warhol, I/Man Michinaga moved in with Ian inthe
shanty after a run-in with an explosive neighbor in Han Loso that caused me
to sell all my holdings.
At that time, Man was homkeless, and suddenly crashed in the shanty,
virtually fought with Ian over the wOOt Loops (breakfast cereal) and
discarded bottles of Absolut from Wirxli's parties, and bickered about Ian's
propensity for Swedish editions of Playboy, while I preferred the Hong Kong
and Croatian editions. The dumpster outside seemed to usually have lots of
hors d'ouevres and even though Ian susally took far too long in the portable
toilet, we get on.
http://slfront.blogspot.com/2007/03/man-in-interim.html
The funny thing is that on more than one occasion, class groups have been
spotted in teh squat, and when I an or I have been inside (I usually park
there to Instant Message), we have been told to leave because a class is
visiting. "But this is our home!", we protest, only to be asked to leave
our own residence.
On the other hand, the avatars that question the technotopian ideal of
"always young, always beautiful" are my favorites. By the way, the other
model I find most banal are the beautiful alien/faery avatars that again
merely reiterate the utopian fantasmagoria. Ian Ah's middle-aged avatar,
sometimes with a cane, and Beavis Pavlovski's dumpy foreman with cement
shoes are brilliant examples of breaking the SL lifestyle with really
evocative shapes.
As a little intermezzo, the usual avatar, or worse yet, the remediation of
the real life appearance, is completely at odds with the Linden rhetoric.
The continual rieteration of phrases of "creativity" and "your world"
deflate when people given the gift of open-ended goals, choose to recreate
their virtual portrait, their living room, or the standard canon of
storybook scenarios. In many ways, it is the well known axiom of giving the
starving person a vast menu, and no knowing what to order, getting a
cheeseburger for its familiarity.
Therefore, the shapes of alterity, in many ways, hold the potential for the
realization of the technotopian ideal of creativity, diversity, etc., but
then other questions arise. Who is behind the avatar, what are their
choices for that avatar, and does envisioning alterity actually create a
culture that actually reflects an intentionality that truly desires
empowering the "other" and the disenfranchised?
The closest I have found are perhaps Laura Gagliano's Montevideo area that
was envisioned to create a voice for non-urban Brazilians fromt the Bahia
and Amazonia regions. While I have not visited since its completion, I'm
interested in seeing how this part of its mission is being articulated. In
addition, I am in dialogue with Polvo Gallery of Chicago, a prominent Latino
venue as an incubator for a possible extension into SL on the Columbia site.
Lastly, what, if any, role does dissent and protest have in virtual worlds?
With the momentary newsblip that the Second Life Liberation Front caused by
creating a "Virtual Nuke", what potential does dissent have at all on
servers? Somewhere between the inability to protest in shopping malls and
the silent tree falling in the distant woods lies the questionable potency
of protest in Second Life.
For example when Columbia College Chicago had its annual Manifest senior art
festival, protesters fought for better health care for contacted security
guards. However, when the picketers were dispersed in the physical, they
arose again in the student center in the public SL projection. The move was
lauded as novel by our faculty, but they missed the administrators by 15
minutes, therefore felling their own silent tree.
Threfore, a better approach may be a multivalent tactical media approach.
The real site of engagement is no longer the sever, but the record from ther
server, post to YouTube and multiple blogs by protesters and their sock
puppets. And, if the object of the protest responds, the cycle repeats,
inviting additional media organs. This is possibly one of the few ways
virtual protests could be structured to create larger social ripples.
Visions of alterity in technotopian worlds like Second Life are few, whether
by defauts imposed by education, economic or cultural privilege. But this
does not mean that they do not or can not exist. P
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