Re: [-empyre-] the Times and SL
On Aug 17, 2007, at 12:54 PM, james wrote:
I do not know how extensive your use of Second Life is, but it sounds
from your previous posts as though you were involved much earlier than
I was. I am given over to a curiosity about why you seem so down on
it.
G.H. comments:
I live in New York City. One of the most incredible social spaces in
the world. If I want to meet people or have new experiences I walk out
on the street. I don't need an artificially constructed media space to
do this. My experience with SL is that the amount of effort it takes to
get oriented, understand how to move about and communicate in the SL
world is not worth what you obtain. The truth of the matter is that all
media replaces or deadens a part of the human physiology and psyche.
McCluhan had posited that in the 1960's. It is an extension of the
notion of the original alienation of a worker from their labor in
Marx's Das Kapital and was further iterated in the 1960's by Guy Debord
in his Society of the Spectacle. If you trace the development of SL
you will see that it is very close to the notion of The Matrix movies.
I find that truly frightening. I also find it amusing that people in SL
think the Postmaster's gallery show of the 14 most beautiful Avatars
was somehow important and verified the importance of SL. Indeed, that
particular show was a very wry comment on the private obsessions of
people involved in virtual worlds. It was the closest thing I've seen
to a serious critique. Losing touch with reality or creating another
reality is not something I aspire to. Or let me put it another way, I
am an artist, I disagree with the engineers notion of art and
creativity. When you allow an engineer to dictate how you are creative
and what form that takes than you have given up your artistic freedom.
This is the case in SL.
In SL there is the question of the cartoon and mask as a stand in for
the archetypes of the human subconscious. On a certain level that is
interesting but the playing out of archetypes in an artificially
constructed space defeats the power of the symbol. This is because
raising an archetype is one of the most powerful modes of expression
and communication. There is a schizophrenia between the total dominance
of the public sphere by corporate interests and the split of the public
social and archetypal space into a virtual world. This is very bad. It
is an expression of powerlessness and a concurrent move to balance the
split. That may be the core emotion that I find most distateful and
depressing in SL. It is a sense of powerlessness. Or perhaps it is the
illusion that you are somehow controlling your
persona/archetype/body/space in SL.
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