[-empyre-] Neuroaesthetics
Alan Dunning
einsteins-brain-project at shaw.ca
Thu Sep 4 03:51:43 EST 2008
Hi Everyone,
I'll kick this off.
Both Paul and I work inside an art/science collaboration that has
been in existence for some twelve years. The project develops and
presents systems and installations using analog or digital interfaces
to direct the output of the human body to virtual and sculptural
environments that are constantly being altered through feedback from
a participant's biological body. The core of the Einstein's Brain
Project is a discursive space that engages with ideas about the
resituation of the body in the world and its digital cybernetic and
post-human forms. The project's work is focused on how
representations of the biological body might be manifest in the
world through mediatized spaces and how these representation conflate
the virtual, symbolic and imaginary worlds in the the moment to
moment construction of a self.
Currently we are working on a series of works that use strategies of
EVP (Electronic Voice Phenomenon) to look at the development of
pattern and meaning arising out of random noise.
These works work use the ideas inherent in EVP to examine ways in
which we construct the world through pareidolia, (a psychological
phenomenon involving a vague and random stimulus - often an image or
sound - being perceived as significant), apophenia (the seeing of
connections where there are none) and the gestalt effect (the
recognition of pattern and form). EVP is the recording of errant
noises or voices that have no explainable or physical source of
origin. These recordings are made when the recorder is under very
controlled circumstances. Most often white or pink noise is used as a
medium that is (it is suggested) acted upon by other electromagnetic
forces. This electromagnetic medium produces forms that are,
occasionally, like human speech.
In Ghosts in the Machine (2008) two projectors project large images
onto the walls of a room. One projection shows video static overlaid
with text and the outlines of bounding boxes, the other shows black
and white images of what appear to be blurry and indistinct images of
human faces. Ambient noise fills the space. Just at the threshold of
recognition can be heard what appear to be human speech in different
languages. A CCD camera is turned on but enclosed in a light tight
box. Its input is adjusted with maximum gain and brightness to reveal
the video noise inherent in the system. This noise forms the optical
equivalent of audio noise and is used in a similar way to provide a
medium that can be modified by external forces to produce images and
sounds. The video noise is mapped to audio by sampling pixels in a
QuickTime matrix and using the values to manipulate a stream of pink
noise. Voice recognition software parses the modulated noise and
translates any sufficiently voice-like sounds into its nearest vocal
equivalent. Face tracking algorithms using a cascade of Haar
classifiers scan each video frame and look for any combination of
pixels that form the basic characteristics of a human face. These are
areas that are loosely characterized as eyes, nose and mouth with a
sufficient degree of symmetry. When the software finds such a
combination of pixels and symmetry, the software draws a bounding box
defining the area and zooms the area to full screen, its contrast and
brightness is adjusted, blurred and desaturated to clarify the found
images. The images produced are only occasionally reminiscent of
human faces. More often than not, the images produced are recognized
as indeterminate organic forms with volume and space, but fail to
resolve themselves into anything recognizable. But occasionally,
images are produced that are astonishingly and strikingly like a
face, although in actuality containing only the barest possibility of
being so.
An audience's response to the sounds and images in Ghosts In The
Machine is, like all apprehension of works of art, a complex
interplay of expectation and desire dependent entirely on a
contextual, located and distributed body. The expanded body/machine
field - body, brain and world looping back and forth along endless
recombinant cognitive pathways - plays an essential role in meaning
making in the face of the indeterminate. An early incarnation of the
series was first shown in the Centro Popular de la Memoria in
Rosario, Argentina. This building contained a former illegal
detention center that was used by the provincial police between 1976
and 1979 to hold people without formal charges and torture them,
under the pretense of fighting radical left-wing political subversion
and terrorism. It was informally termed El Pozo: The Pit. The Sound
of Silence was installed in a room directly above The Pit. Naturally
enough the images and sounds that observers saw and heard in what was
generated by random noise from the camera related directly to the
horrors inflicted on those incarcerated in El Pozo. Noise was
interpreted in the context of the lost and invisible bodies that had
been incarcerated. Another installation occurred at a mental hospital
in Trieste, Italy. Here the noise was characterized differently and
altogether different content was built within the work. Such
contextual imagining is not unusual - works of art are never
autonomous, but always part of a contextual continuum. But in these
works content is so completely dependent on context for the any
meaning that might be generated, that it is seen as a visualization
of a momentary and located epistemological unconscious.
In these installations the computer does the hard work of analyzing a
complex visual field, but the task of meaning making is left to the
observer as discovered faces barely meet the requirements of a facial
arrangement, consisting only of blobs and indeterminate grain.
Seeing, representation and the interpretation of external phenomena
has never been a matter of objectivity. Seeing is a complex activity,
and the perception of visual forms, aesthetic experience and
cognitive interpretation are more at home with the aleatory, the
misperceived and the phenomena of indeterminacy than with the notion
of the world as a fixed reality. It is these that drive the
installations. The installations are generative, closed systems.
Noise from a CCD camera is analyzed for patterns. An algorithm looks
for patterns that match the basic geometry and physiognomy of the
human face. What it actually finds are pixels on a screen that have
no indexical relation to a real world face. They are not images of
people, but another kind of image loaded with meaning, which arises
accidentally, but irresistibly and inevitably, from the hybrid
interaction between machine and body and world. To all intents and
purposes when these patches of pixels look like faces, they are
images of faces. That such obscure images resolve themselves into
faces without conscious effort, and that remain even when attending
closely to them, suggests that it is paradoxically their lack of
objective meaning that generates their form. It is the very ambiguity
and intedeterminacy of the images that allows the brain to
reconfigure them as indexical.
Alan
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