[-empyre-] David Tolchinsky: Resolution for Digital Futures
Renate Ferro
rtf9 at cornell.edu
Wed Jan 21 23:28:03 EST 2009
>Regardless of the technology being used, regardless of the mode, the
>sphere, interactive or linear, often what separates what is
>effective, moving, intellectually fascinating from the one-liner,
>the distant, and the trivial is the quality of the writing.
>
>So I resolve in 2009 and beyond to as much as possible put the
>writing first, the technology second. To start with an idea, a
>shape, an arc. To ask myself: How do I want to affect my audience?
>What is there about the work that forces the user to remain
>immersed? Why can't we walk away? What can I do in the digital
>sphere that has been done in writing-centric films like Sullivan's
>Travels, Raging Bull, Mulholland Drive, Memento, and more recently
>The Wrestler?
>
>Mulholland Drive ("MD") in particular is a great model for me as I
>think about the digital as MD is mysterious and the subject is not
>just the story, but also the "apparatus". That is it's as much about
>the filmmaking and filmmaker as it is about the story, which has
>been my experience with a lot of emergent projects. The digital box
>is as important as the contents. But what makes MD accessible and
>profound: each scene is well-written: simple, moving and/or scary.
>The film is built on a traditional 4-act structure (yes, 4 acts not
>3 acts in my world). It has shape and purpose -- a series of
>clues/tasks/missions for its terrified and terrifying characters and
>a series of questions for its audience -- even though on first
>glance it seems like "just a dream."
>
>So back to resolutions for the digital: whether an immersive
>environment, a game, an installation, etc: There should be structure
>even though the structure may not be apparent. There should be
>characters (whatever that means to you) that people can relate to,
>with problems that need to be solved. There should be questions,
>secrets and/or mysteries that force us to remain connected. The
>technology should be secondary to story or the immersive aspects of
>the projects, even as we're aware of the technology. We don't have
>to wrap everything up, but there should be some sense of a
>background purpose that drives the piece forwards and deeper.
>
>Traditional I know and certainly only one vision and certainly not
>relevant to all projects (maybe just relevant for me as I make my
>way from narrative project to emergent project and back again), but
>I do believe if the writing is considered first, there will be many
>long happy lives in the digital realm. I welcome the evolving
>conversation.
>
>
>Bio: David E. Tolchinsky (US) is Chair of Northwestern University's
>Department of Radio-TV-Film and Director of Northwestern's MFA in
>Writing for the Screen+Stage/Creative Writing for the Media
>Program. As a screenwriter, he has been commissioned by such studios
>as Touchstone/Disney, MGM Pictures, Ivan Reitman's Montecito
>Pictures, USA Networks, Edward R. Pressman Film Corp, and
>Addis-Wechsler & Assoc. to write feature screenplays. He also
>creates sound designs for interactive computer projects and video
>installations. He is a graduate of Yale (BA) and USC School of
>Cinema-Television (MFA). Last year, he was chosen to be a
>Northwestern University Charles Deering McCormick Professor of
>Teaching Excellence.
--
Renate Ferro and Tim Murray
Co-Moderators, -empyre- a soft-skinned-space
Department of Art/ Rose Goldsen Archive of New Media Art
Cornell University
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