[-empyre-] Marc Böhlen : Resolution for Digital Futures
Timothy Murray
tcm1 at cornell.edu
Thu Jan 29 23:39:01 EST 2009
My new year's resolution is to let acts precede
intentions wherever possible. Resolutions hardly
work for me, unfortunately. But after having been
abroad (East Asia) for several weeks and
realizing that I did not drink a single cup of
espresso during that time I decided upon my
return to shun the Starbucks coffee shop. No need
for that stuff. Would the proper term for this be
actolution, maybe?
Some times the term 'digital' comes across as a
fashion statement or a Che Guevara T-shirt.
'Digital art' seems an appropriate historical
term because it was/is understood what (digital
art) people mean by it. Nonetheless, it does not
quite sit right. Putting it into a larger context
helps (for me). Digital art as we know it is a
cultural phenomenon that paralleled
computerization of the masses. This in turn is
due to (at least) three important vectors:
- a system that allows one to represent ideas in
a short form which is Boolean logic that is
capable of describing a large swath of things of
use to us (but surely not everything).
- a process that allows the basic element of this
system to be translated into the material world.
This basic element is the silicon transistor
(1947, Bell Labs). The transistor can see
multitudes on one side (the rich and messy
analogue world) and generate a binary output (the
clean cut digital dictatorship) on the other
side. It is the translator between the two
domains. And it can be combined in myriad ways to
form larger entities to (scalable) circuits that
arrange the signals pulsing through them along
convoluted pathways until they meet our eyeballs
or ears.
- A global industrial process that improved these
elements on all levels until they became reliable
and produced them in large numbers to make them
cheap enough for the masses (us).
The term digital (finger) is an important part of
this event sequence, of computability and of
computer culture, but it is not the only one and
really the easiest animal to recognize in the
zoo. It is a bit like discussing painting as
"woven art" because the canvas is of woven fabric
(which usually does not matter much). It is not
wrong to speak of 'digital art' as such. But it
is also not terribly significant unless the work
queries (in an interesting way) the flow of
charge in the bowls of the machine - laptop
undervolting, anyone?
The most interesting part (that I have said
nothing about here) is this: why was the computer
embraced by the masses with enthusiasm (over
time) before there was any 'need' for it ? I
would like to blame someone (smile). Equally
interesting is the meme (maybe) that made someone
think: "I can do that with a computer machine
thing, yes !" Or maybe that historic moment was
one of actolution.
Bio: Marc Böhlen (US) offers the kind of support
technology really needs by contributing since
1996 to diversity in machine culture
<www.realtechsupport.org>. Marc is the Director
of the Media Robotics Lab, Department of Media
Study, University at Buffalo, Buffalo, New York.
--
Renate Ferro and Tim Murray
Co-Moderators, -empyre- a soft-skinned-space
Department of Art/ Rose Goldsen Archive of New Media Art
Cornell University
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